local money = 5000
function onSay(cid, words, param)
if doPlayerRemoveMoney(cid, money) == TRUE then
for i = 1, 5 do
doPlayerAddBlessing(cid, i)
end
else
doPlayerSendCancel(cid, "You don\'t have enough money!")
end
end
-- !blessing by artofwork
local bless = {1, 2, 3, 4, 5}
local cost = 75000 -- Cost in gp.
local maxlevel = 1000
function onSay(cid, words, param)
local lvl = getPlayerLevel(cid)
local new_cost = (lvl * cost) / 500
local target = getPlayerGUID(cid)
for i = 1, table.maxn(bless) do
if(getPlayerBlessing(cid, bless[i])) then
doPlayerSendCancel(cid, "You have already have been blessed.")
return TRUE
end
end
if (getPlayerLevel(cid) >= maxlevel) then
if(doPlayerRemoveMoney(cid, new_cost) == TRUE) then
for i = 1, table.maxn(bless) do
doPlayerAddBlessing(cid, bless[i])
doPlayerPopupFYI(cid, "You have successfully been blessed.")
end
else
doPlayerPopupFYI(cid, "You need to have "..new_cost.."gp to buy blessings.")
end
elseif(getPlayerLevel(cid) < maxlevel) then
if(doPlayerRemoveMoney(cid, cost) == TRUE) then
for i = 1, table.maxn(bless) do
doPlayerAddBlessing(cid, bless[i])
end
doPlayerPopupFYI(cid, "You have successfully been blessed.")
else
doPlayerPopupFYI(cid, "You need to have "..cost.."gp to buy blessings.")
end
end
return FALSE
end
function onSay(cid, words, param)
if getPlayerBlessing(cid, 1) or getPlayerBlessing(cid, 2) or getPlayerBlessing(cid, 3) or getPlayerBlessing(cid, 4) or getPlayerBlessing(cid, 5) then
doPlayerSendCancel(cid,'You have already got one or more blessings!')
else
if doPlayerRemoveMoney(cid, 60000) == TRUE then
doPlayerAddBlessing(cid, 1)
doPlayerAddBlessing(cid, 2)
doPlayerAddBlessing(cid, 3)
doPlayerAddBlessing(cid, 4)
doPlayerAddBlessing(cid, 5)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have been blessed by the gods!')
else
doPlayerSendCancel(cid, "You need 6 crystal coin to get blessed!")
end
end
return 1