We are developing a 7.4 Retro-based OT with a modern and optimized engine. On this server, every vocation plays a crucial role, and the focus is on true teamplay.

Monsters are much more challenging than in the original Retro. Solo play is nearly impossible:
Every hunt requires coordination and teamwork. Success depends on your party. Every battle, from a simple Cyclops to the deadliest monsters, is a true achievement.
In the future, we plan to implement a war system and team deathmatches, with Knights on the front line, Druids healing, and Paladins and Sorcerers dealing damage — all carefully planned and balanced.
We will also introduce dungeon systems, where players must form proper teams to succeed. Each class must fulfill its designated role, otherwise the dungeon will become extremely challenging and likely fail without proper coordination.
To encourage cooperative gameplay, the EXP rate scales with the number of party members. The more players in your party, the higher the EXP — ensuring that hunts remain challenging, rewarding, and fun.
We aim to create a server where cooperation is essential, every hunt is a memorable challenge, and progress can only be achieved through teamwork and strategy.
We are looking for players to help test balancing, explore the server, and provide feedback to improve gameplay. Your participation will help shape the server and make every hunt an epic experience!
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I need at least 4 persons, 1 from each vocation to test features
If you become interested come and join our discord: Here

How the Server Works
Monsters are much more challenging than in the original Retro. Solo play is nearly impossible:
- Knight: the frontline, the only class able to block attacks and protect the party.
- Druid: the only vocation capable of healing themselves and others, providing elemental buffs, summoning powerful creatures, and supporting the team strategically. Druids cannot use attack spells directly, only create runes and focus on healing, protection, and utility.
- Paladin: a versatile damage dealer, dealing strong damage but with weaker defenses.
- Sorcerer: essential for dealing damage and making hunts effective. Sorcerers are the main AoE damage dealers — protect them at all costs!
Every hunt requires coordination and teamwork. Success depends on your party. Every battle, from a simple Cyclops to the deadliest monsters, is a true achievement.
In the future, we plan to implement a war system and team deathmatches, with Knights on the front line, Druids healing, and Paladins and Sorcerers dealing damage — all carefully planned and balanced.
We will also introduce dungeon systems, where players must form proper teams to succeed. Each class must fulfill its designated role, otherwise the dungeon will become extremely challenging and likely fail without proper coordination.
Party-Based EXP System
To encourage cooperative gameplay, the EXP rate scales with the number of party members. The more players in your party, the higher the EXP — ensuring that hunts remain challenging, rewarding, and fun.
Spells and Gameplay
- Spells are limited and strategic, not all from the original Retro.
- Each spell is designed within the Retro context, offering innovation while preserving the classic charm.
- Future updates will include spell balancing, new spells, and hunt maps, keeping gameplay dynamic and engaging.
Our Goal
We aim to create a server where cooperation is essential, every hunt is a memorable challenge, and progress can only be achieved through teamwork and strategy.
How You Can Join
We are looking for players to help test balancing, explore the server, and provide feedback to improve gameplay. Your participation will help shape the server and make every hunt an epic experience!
----------------------------------------------------------------------------------------------------------------------------------------------------------------
I need at least 4 persons, 1 from each vocation to test features
If you become interested come and join our discord: Here
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