• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Lua Need

Elaney

Member
Joined
Jan 1, 2009
Messages
1,561
Reaction score
12
Location
Sweden
I need an npc/guard that attacks people with a certain Storage value. And a Quest Npc.

Will rep if helped.
 
CITYGUARD.LUA
Code:
local target = 0
local prevTarget = 0
local maxChaseDistance = 20
local origPos = 0
local lastAttack = 0
local followTimeout = 10

local function isSkulled(cid)
	if(getCreatureSkullType(cid) >= 3 and isPlayerPzLocked(cid) == TRUE) then
		return true
	end

	return false
end

local function goToOrigPos()
	target = 0
	lastAttack  = 0
	selfFollow(0)
	doTeleportThing(getNpcCid(), origPos)
end

local function updateTarget()
	if(isPlayer(target) == FALSE) then
		goToOrigPos()
	elseif(not isSkulled(target)) then
		selfSay("Now, behave in the future.")
		goToOrigPos()
	end

	if(target == 0) then
		local list = getSpectators(getNpcPos(), 9, 9, false)
		for i = 1, table.getn(list) do
			local _target = list[i]
			if(_target ~= 0) then
				if(isPlayer(_target) == TRUE and isSkulled(_target)) then
					if(getTilePzInfo(getCreaturePosition(_target)) == FALSE) then
						if(selfFollow(_target)) then
							target = _target
							if(target ~= prevTarget) then
								selfSay("We do not tolerate people like you here!")
							end

							prevTarget = target
							break
						end
					end
				end
			end
		end
	end
end

function onCreatureAppear(cid)
	if(cid == getNpcCid()) then
		origPos = getNpcPos()
	end
end

function onCreatureDisappear(cid)
	if(cid == target) then
		goToOrigPos()
	end
end

function onCreatureMove(creature, oldPos, newPos)
	--
end

function onThink()
	updateTarget()

	if(target == 0) then
		return
	end

	local playerPos = getCreaturePosition(target)
	local myPos = getNpcPos()

	if(myPos.z ~= playerPos.z) then
		goToOrigPos()
		return
	end

	if(math.abs(myPos.x - origPos.x) > maxChaseDistance or math.abs(myPos.y - origPos.y) > maxChaseDistance) then
		selfSay("I'll catch you next time.")
		goToOrigPos()
		return
	end

	if(lastAttack == 0) then
		lastAttack = os.clock()
	end

	if(os.clock() - lastAttack > followTimeout) then
		selfSay("You got me this time, but just wait.")
		goToOrigPos()
		return
	end

	if((math.abs(playerPos.x - myPos.x) <= 1) and (math.abs(playerPos.y - myPos.y) <= 1)) then
		doTargetCombatHealth(getNpcCid(), target, COMBAT_LIFEDRAIN, -200, -300, CONST_ME_BLOCKHIT)
		lastAttack = os.clock()
	end
end

Guard.XML
Code:
<?xml version="1.0"?>
<npc name="Guard" script="cityguard.lua" walkinterval="2000">

  <health now="200" max="200" />
<look type="130" head="78" body="100" legs="119" feet="119" addons="3"/>
  <parameters>
    <parameter key="message_greet" value="HI, |PLAYERNAME|." />
	<parameter key="message_farewell" value="bye.." />
  </parameters>
</npc>



rEP??:D
 
I already got that one. Dont need an guard that is attacking skulled people. instead i need an guard that attacks you if you got storage value 19000.
 
Back
Top