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Solved Never-ending Effects on client

Dbzl

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I'm using normal client. The version is 10.97, TFS 1.2.
Whenever I remove an effect with OBJBuilder and add a new one above the deleted one, when I use this effect ingame, it never ends. It's like there is an eternal loop that makes it keep casting.
Now if I don't delete the old effect and replace above it without deleting, it doesn't repeat itself when casted ingame.
The problem is that if I wanna create new effects, like, 300 or 400 effects, I can't. They will keep repeating themselves.
Does anyone know what the fuck is happening?


Also:
If I logout or run from where the effect was casted, if I come back, the effect is gone.
But if I have another character there, it still keeps casting itself for this character that stood still.


SOLUTION:
So, for anyone having this same trouble, just do as UnsineSoft said, duplicate any original effect and use it as a new one. It will work as a charm!
 
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Solution
So it's done this way intentionally?
Do you have any idea what can I do to fix it? x_x
Not at all, just the loop/interval feature hasn't been properly adapted, the best way to add the effects it's to make them .png and copy the original effects on the spr to take a base for your new ones...
So it's done this way intentionally?
Do you have any idea what can I do to fix it? x_x
Not at all, just the loop/interval feature hasn't been properly adapted, the best way to add the effects it's to make them .png and copy the original effects on the spr to take a base for your new ones...
 
Solution
Not at all, just the loop/interval feature hasn't been properly adapted, the best way to add the effects it's to make them .png and copy the original effects on the spr to take a base for your new ones...
If I duplicate an original effect it will not bug?
 
Yup, i done it at that way on a Pokeserver 10.76 with the same objectbuilder, everything will be the same on higher versions i think
Thanks a lot for your help. I will try it out and if it does work, I will post here for anyone with the same problem.

HA! You are a genious. It indeed worked.
So, for anyone having this same trouble, just do as UnsineSoft said, duplicate any original effect and use it as a new one. It will work as a charm!
 
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This is probably a dumb question, but how do you call upon a new effect?
I can always change the Firebomb one to my own graphic, but if I copy that and it gets a "new number", how do I then call upon that new effect? Is there a script where i register the number of the effect and name them?
 
This is probably a dumb question, but how do you call upon a new effect?
I can always change the Firebomb one to my own graphic, but if I copy that and it gets a "new number", how do I then call upon that new effect? Is there a script where i register the number of the effect and name them?
yes
 
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