Today i get working Pokemon system on Tfs 1.2 with the 70% of the features (only for fun) (i going to make the Game 64x64 based on the poll)
i make the system from zero.
and im working with the Tibia Client
because the Sprites of pokemon are 32x32.
Eevee for Default, if you choose to start in xxx Region you get the starter pokemons of that region.
When you Start you get starter pokemon or Eevee, 5 pokeballs, 100 pokecoins, 2 potions, 2 elixir (cure states level 1-5)
All players Start with level 1.
Skills =
Magic level its now Pokemon Level < / increased by level up
Fist fighting its now Pokemon Speed %< base is 100% for all pokemons / increased by Spells/items
Club Fighting its now Pokemon Attack< base is 10 for all pokemons level 1 / increased by level up
Sword Fighting its now Pokemon Agility < base is 10 for all pokemons level 1 /increased by level up
Axe Fighting its now Pokemon Accuracy % < base is 75% for all pokemons / increased by Spells/items
Shielding its now Pokemon Defense< base is 10 for all pokemons level 1 /increased by level up
Fishing its now Pokemon Critical % < base is 10% for all pokemons / increased by Spells/items
Pokemon Catch
When you Catch a new pokemon then =
If its not evolved like Torchic = you get the pokemon Level 1, with hp 100/100. mana 50/50. And all the base skills /10/
All the pokemon not evolved gain 10/hp, 5/mana and 1 skill point in each skill per level.
If its evolved like Combusken = You get the pokemon Level 20 with hp 300/300, mana 150/150, And all the base skills 30
All the pokemon evolved gain 20/hp, 10/mana and 1 skill point in each skill per level.
If its Evolved x2 Like Blaziken = You get the pokemon level 50 with 900/900hp, mana 500/500. and all the base skills = 60
All the pokemon evolved x 2 gain 40/hp, 20/mana and 2 skill point in each skill per level.
Max level for Pokemons = 100.
Max hp for pokemons 3000.
Max mana for pokemons 1500.
Max Skills for pokemons 110.
The Purse slot = I going to rename to Pokemon slot
only for your captured pokemon into pokeballs
you can't move your pokeballs(with pokemon) from there.
you can only have 6 pokeballs with pokemons, others sended to the Pokemon store where you can save/move yours pokemons.
All the pokemons have a Id.
22:08 You see a pokeball.
Its contain a Torchic Level 1, hp=100/100, mp=50/50
Poke ID: 16360.
Pokemon Usage=
When you use a pokemon for example this one
22:08 You see a pokeball.
Its contain a Torchic Level 1, hp=100/100, mp=50/50
Poke ID: 16360.
The Level/hp/mana/skills/and type(vocation) of this pokemons its sended to the player
then the player get pokemon level =magic level
skills to skills
hp of player set to max/hp and mana/max to the pokemon values.
and the vocation of the player set to the Type of pokemon in use. in this case fight/fire
so the player can use the spells of that vocations, of course you need level/mana for some spells.
When you cast a spell like. Fire balls, the pokemon use the spell, based in player magic level (pokemon level)
if you pokemon lost 1 hp, the player loss 1 hp to..
so if your pokemon die, your hp set to max 5, hp 5, and the pokemon its converted in pokeball with 0/100hp.
player removed all the skills of the pokemon. -1% (for the death) and saved.
and you get a counter upper you.
you have 10 seconds to use other pokemon.
if you not summon other pokemon you die.
if you are in pz zone this counter stop.
if you no have more pokemon you die.
Pokemon evolves.
All pokemons evolves x1 at level 20
All pokemons evolves x2 at level 50
Some pokemon can evolve with stones. (some have level requirements)
Pokemon tibia.client 32x32 Progress. 40/100%