• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

New House Type For Me

rizosoft

New Member
Joined
Feb 7, 2013
Messages
19
Reaction score
1
Alright guys, after reading the the forum, i got kind of inspired to create a house, yes wierd i know but hey just go with it. So this is the first time that i've mapped this type of house, due to me not mapping in years.

2jc7aeq.png


Please let me know your views, comments, likes and dislikes.

Thanks.
 
It's just a regular big house mate. And you can also turn off the shadow.

Anyways it's ok, looks alot like my city for Aragon project (inspiration?)
 
Anyways it's ok, looks alot like my city for Aragon project (inspiration?)


Thanks, and actually yeh, seeing some of your work in your city, looked amazing, so i thought i'd give it a go. Hope you don't mind me using yours as a base. Love your work By the way mate.
 
No paroblem, i'm happy if people use my style so that means it's good :)
 
Alright guys(...)
everytime someone writes like this I'm thinking of this comix where on last panel one guy is thrown from window

Nice one, but a bit too big
you didn't mapped a long time, but you can still make better roofs than me, haha
seriously, this one is just perfect
 
everytime someone writes like this I'm thinking of this comix where on last panel one guy is thrown from window

Nice one, but a bit too big
you didn't mapped a long time, but you can still make better roofs than me, haha
seriously, this one is just perfect

hey thanks, the roof really isn't hard, to make it easier i'm going to make my own small extension for it, just with all of the roof items on for that type. As well as the house itself, yeh i agree sometimes bigger isn't always better. But thanks buddy.
 
I really like it, do something else to show of here. :D
 
Alright so after a comment of it being "big" which i do kinda agree with, but it will fit in with my city, i've made a smaller version, same design but slightly different.

eajsc5.png
 
hey thanks, the roof really isn't hard, to make it easier i'm going to make my own small extension for it, just with all of the roof items on for that type.

I have one in my mod already, I'll cut it and paste here, just change client="9.60" to version you're using, should work with your version
Code:
<materialsextension name="Roof brushes pack" author="Zbizu" description="roofs extensions pack" client="9.60"> 
	<brush name="smaller roof" type="doodad" server_lookid="10337" draggable="true" on_blocking="true" thickness="100/100">
		<alternate>
			<composite chance="10">
				<tile x="-1" y="0">
					<item id="9093"/>
				</tile>
				<tile x="0" y="0">
					<item id="10337"/>
				</tile>
				<tile x="1" y="0">
					<item id="9095"/>
				</tile>
			</composite>
		</alternate>
		<alternate>
			<composite chance="10">
				<tile x="0" y="-1">
					<item id="9099"/>
				</tile>
				<tile x="0" y="0">
					<item id="10329"/>
				</tile>
				<tile x="0" y="1">
					<item id="9097"/>
				</tile>
			</composite>
		</alternate>
	</brush>
	
	<brush name="smaller roof back" type="doodad" server_lookid="10338" draggable="true" on_blocking="true" thickness="100/100">
		<alternate>
			<composite chance="10">
				<tile x="-1" y="0">
					<item id="10334"/>
				</tile>
				<tile x="0" y="0">
					<item id="10338"/>
				</tile>
				<tile x="1" y="0">
					<item id="10336"/>
				</tile>
			</composite>
		</alternate>
		<alternate>
			<composite chance="10">
				<tile x="0" y="-1">
					<item id="10328"/>
				</tile>
				<tile x="0" y="0">
					<item id="10330"/>
				</tile>
				<tile x="0" y="1">
					<item id="10326"/>
				</tile>
			</composite>
		</alternate>
	</brush>
	
	<brush name="roof top" type="doodad" server_lookid="10339" draggable="true" on_blocking="true" thickness="100/100">
		<alternate> <item id="10339" chance="10"/> </alternate>
		<alternate> <item id="10331" chance="10"/> </alternate>
	</brush>
	
	<brush name="roof top back" type="doodad" server_lookid="10340" draggable="true" on_blocking="true" thickness="100/100">
		<alternate> <item id="10340" chance="10"/> </alternate>
		<alternate> <item id="10332" chance="10"/> </alternate>
	</brush>
	
<brush name="roof trashes" type="table" server_lookid="10357">
		<table align="north"> <item id="10360" chance="10"/> </table>
		<table align="north"> <item id="10361" chance="10"/> </table>
		<table align="north"> <item id="10362" chance="10"/> </table>

		<table align="vertical"> <item id="10360" chance="10"/> </table>
		<table align="vertical"> <item id="10361" chance="10"/> </table>
		<table align="vertical"> <item id="10362" chance="10"/> </table>

		<table align="south"> <item id="10360" chance="10"/> </table>
		<table align="south"> <item id="10361" chance="10"/> </table>
		<table align="south"> <item id="10362" chance="10"/> </table>

		<table align="west"> <item id="10357" chance="10"/> </table>
		<table align="west"> <item id="10358" chance="10"/> </table>
		<table align="west"> <item id="10359" chance="10"/> </table>

		<table align="horizontal"> <item id="10357" chance="10"/> </table>
		<table align="horizontal"> <item id="10358" chance="10"/> </table>
		<table align="horizontal"> <item id="10359" chance="10"/> </table>

		<table align="east"> <item id="10357" chance="10"/> </table>
		<table align="east"> <item id="10358" chance="10"/> </table>
		<table align="east"> <item id="10359" chance="10"/> </table>

		<table align="alone"> <item id="10357" chance="10"/> </table>
		<table align="alone"> <item id="10358" chance="10"/> </table>
		<table align="alone"> <item id="10359" chance="10"/> </table>
		<table align="alone"> <item id="10360" chance="10"/> </table>
		<table align="alone"> <item id="10361" chance="10"/> </table>
		<table align="alone"> <item id="10362" chance="10"/> </table>
	</brush>

<tileset name="Roofs"> 
		<terrain> 
			<brush name="smaller roof"/>
			<brush name="smaller roof back"/>
			<brush name="roof top"/>
			<brush name="roof top back"/>
			<brush name="roof trashes"/>
		</terrain> 
		<raw>
			<item id="9134"/>
			<item fromid="10325" toid="10342"/>
			<item fromid="10357" toid="10362"/>
			<item fromid="10365" toid="10372"/>
			<item fromid="10884" toid="10896"/>
		</raw>
	</tileset>
</materialsextension>
 
NICE! now that does end me alot of boring work, going backwards and forwards between windows, thanks buddy.
 
Looks decent, I think you should make a personal mapping thread and just post everything there instead though. So you don't have to create a new thread per map you make ;)
 
Looks decent, I think you should make a personal mapping thread and just post everything there instead though. So you don't have to create a new thread per map you make ;)

Thanks, that does sound a half decent idea ;) well i'll create a few more places ect, then do it to "show off" a.k.a get advice :p
 
Back
Top