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Monster New Monsters ( Custom )

azzkaban

Monster Maker
Joined
Feb 23, 2010
Messages
1,101
Reaction score
194
Location
Iquique Chile
Hello, this is my new custom monsters.

Carnivorous

CARNIVOROUS.jpg


Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Carnivorous" nameDescription="a Carnivorous" race="blood" experience="500" speed="-500" manacost="0">
  <health now="30000" max="30000"/>
  <look typeex="4328" />
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="0"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="lifedrain" interval="1" chance="9" range="6" min="0" max="-150"/>
     </attacks>
  <defenses armor="20" defense="20">
    <defense name="healing" interval="1000" chance="25" min="42" max="3000">
      <attribute key="areaEffect" value="carniphila"/>
    </defense>
    <defense name="outfit" interval="1" chance="50" item="4330" duration="7000">
			<attribute key="areaEffect" value="carniphila"/>
		</defense>
    <defense name="outfit" interval="1" chance="50" item="4330" duration="7000">
			<attribute key="areaEffect" value="carniphila"/>
		</defense>
    <defense name="outfit" interval="1" chance="50" item="4330" duration="7000">
			<attribute key="areaEffect" value="carniphila"/>
		</defense>
    <defense name="outfit" interval="1" chance="50" item="4330" duration="7000">
			<attribute key="areaEffect" value="carniphila"/>
		</defense>
  </defenses>
  <elements>
	<element earthPercent="100"/>
	<element energyPercent="20"/>
	<element icePercent="10"/>
	<element deathPercent="10"/>
	<element physicalPercent="-15"/>
	<element firePercent="-5"/>
	<element holyPercent="-5"/>
  </elements>
  <immunities>
    <immunity invisible="1"/>
  </immunities>
  <loot>
    <item id="2186" chance="110"/>
    <item id="2148" countmax="40" chance1="100000" chancemax="0"/>
    <item id="2032" chance="10000"/>
    <item id="2804" countmax="2" chance1="20000" chancemax="0"/>
    <item id="2182" chance="1333"/>
    <item id="2406" chance="15000"/>
    <item id="1987" chance="100000">
      <inside>
        <item id="2412" chance="10000"/>
        <item id="2483" chance="10000"/>
        <item id="2796" countmax="1" chance="1500"/>
        <item id="2229" countmax="3" chance1="20000" chancemax="0"/>
        <item id="2747" chance="20000"/>
        <item id="2436" chance="833"/>
        <item id="2663" chance="909"/>
        <item id="2195" chance="666"/>
        <item id="2423" chance="5000"/>
      </inside>
    </item>
  </loot>
</monster>


Sound Of Dead

soundofdead.jpg


Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Sound of Dead" nameDescription="a Sound of Dead (Level 169)" race="blood" experience="500" speed="-500" manacost="0">
  <health now="30000" max="30000"/>
  <look typeex="2077" />
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="0"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="5" chance="100" range="6" min="1" max="-500"/>
     </attacks>
  <defenses armor="20" defense="20">
    <defense name="healing" interval="1000" chance="25" min="42" max="3000">
      <attribute key="areaEffect" value="greennote"/>
    </defense>
    <defense name="outfit" interval="1" chance="50" item="4330" duration="7000">
			<attribute key="areaEffect" value="rednote"/>
		</defense>
    <defense name="outfit" interval="1" chance="50" item="4330" duration="7000">
			<attribute key="areaEffect" value="yellownote"/>
		</defense>
    <defense name="outfit" interval="1" chance="50" item="4330" duration="7000">
			<attribute key="areaEffect" value="purplenote"/>
		</defense>
    <defense name="outfit" interval="1" chance="50" item="4330" duration="7000">
			<attribute key="areaEffect" value="bluenote"/>
		</defense>
    <defense name="outfit" interval="1" chance="50" item="4330" duration="7000">
			<attribute key="areaEffect" value="whitenote"/>
		</defense>
  </defenses>
  <elements>
	<element earthPercent="100"/>
	<element energyPercent="20"/>
	<element icePercent="10"/>
	<element deathPercent="10"/>
	<element physicalPercent="-15"/>
	<element firePercent="-5"/>
	<element holyPercent="-5"/>
  </elements>
  <immunities>
    <immunity invisible="1"/>
  </immunities>
  <loot>
  </loot>
</monster>


Bats

bats.jpg


Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Bats " nameDescription="a Sound of Dead (Level 169)" race="blood" experience="500" speed="-250" manacost="0">
  <health now="30000" max="30000"/>
  <look typeex="4330" />
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="0"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="5" chance="100" range="6" min="1" max="-500"/>
     </attacks>
  <defenses armor="20" defense="20">
    <defense name="healing" interval="1000" chance="25" min="42" max="3000">
      <attribute key="areaEffect" value="bats"/>
    </defense>
    <defense name="outfit" interval="1" chance="50" item="4330" duration="7000">
			<attribute key="areaEffect" value="bats"/>
		</defense>
    <defense name="outfit" interval="1" chance="50" item="4330" duration="7000">
			<attribute key="areaEffect" value="bats"/>
		</defense>
    <defense name="outfit" interval="1" chance="50" item="4330" duration="7000">
			<attribute key="areaEffect" value="bats"/>
		</defense>
    <defense name="outfit" interval="1" chance="50" item="4330" duration="7000">
			<attribute key="areaEffect" value="bats"/>
		</defense>
    <defense name="outfit" interval="1" chance="50" item="4330" duration="7000">
			<attribute key="areaEffect" value="bats"/>
		</defense>
  </defenses>
  <elements>
	<element earthPercent="100"/>
	<element energyPercent="20"/>
	<element icePercent="10"/>
	<element deathPercent="10"/>
	<element physicalPercent="-15"/>
	<element firePercent="-5"/>
	<element holyPercent="-5"/>
  </elements>
  <immunities>
    <immunity invisible="1"/>
  </immunities>
  <loot>
  </loot>
</monster>



Thank you.
 
Last edited:

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