Moj mistrz
Monster Creator
Hiho, are you gonna put new pvp system like Cipsoft do tomorrow?
Info from preview worlds:
Tibia - Free Multiplayer Online Role Playing Game - Forum
I'm just wondering how it could looks like(I haven't played Aurora/Aurera to know how it exactly works).
Info from preview worlds:
More info:Preview Timeline and Changes said:19.03.2013:
- Preview started: New Basic Rules for PvP
20.03.2013:
- Replaced "swapping" (changing places with characters) with "ghosting" (walking through other players) in the same situations.
- Reset to state of 19.03.2013 due to excessive abuse of fast swapping to get people killed.
22.03.2013:
- Bugfix: Magicfields of Playersummons now inherit all pvp settings from master, so if you have dove mode on, your summon will also just shoot fire fiels fitting that mode and you will not get a skull for someone walking into that field
- Bugfix: Players do not get PZ Block anymore when using runes as a defender during a pvp-situation.
- Bugfix: Players do not get PZ Block anymore when just using aggressive runes in red fist pvp mode.
- Bugfix: Changed swapping in pvp message to be suited for ghosting now.
- Bugfix: Fixed missing damage of fields from dead monsters.
- Change: Players in stacks are now able to defend themselves, but cannot use area spells/runes.
04.04.2013:
- Bugfix: A protector is no longer yellow skulled for the group of the aggressor when he attacks him.
- Bugfix: A protector does not get a PZ-block for protecting anymore.
- Bugfix: Ghosting into a stack where a PvP opponent is not on top is no longer possible.
- Change: Responsibility for pvp actions when you have gone into pz area: now you are fully responsible for your actions, even when standing in a protection zone; this will be shown to the player with a yellow frame around the player. Also White Skull is allowed now in PZ. Responsibility even survives a logout and a login.
- Change: If you are standing in a stack and not on top, you can now continue to fight in already existing PvP-situations and self defend. You can still not use area attacks though.
- Change: You can now use runes on yourself with any PvP mode and secure mode setting
- Change: You can now support (e.g. heal) another character not only when he is not in any PvP-situation but also when you and him have at least one common PvP-opponent. Protectors can still support all defenders in their group without any repercussions.
Additionally, all the things that were patched on regular servers is also included on these preview game worlds (e.g. browse field option).
11.04.2013:
- Bugfix: You can now always heal yourself, also when you are standing in a stack.
- Change: You should be able to push only if the one you push is not in any PvP-situation or when you have at least one common opponent with him or when you fight with him. There is however a misunderstanding in the implementation which means that right now, you can also not push the guy you are fighting against. We will fix that.
- Change: Indirect Friendly Fire and friendly blocking (including blocking with magic walls) with a member of your group is now automatically active when you have at least one common opponent in a PvP-situation in which both of you are not defenders. If your group member dies, you will be counted as "assisted kill" with no further penalty. Note: "indirect" means that even then, you cannot directly select or attack that group member, only your area damage and fields will also harm him.
25.04.2013:
- Bugfix: You must be able to push and heal your direct opponent in a PvP-situation.
- Bugfix: You will not receive unjustified kills for friendly fire. These are now assisted kills.
- Bugfix: You will no longer receive a skull / unjustified kill when you were protector for another party member and the party gets disbanded due to the defender you protected leaving the party.
- Change: There are no more snapbacks when you try to walk into another character or a magic wall that blocks you.
- Change: Magic walls and wild growth can be stacked, but only by different characters, so nobody can block your magic wall by putting a peaceful one on the desired spot. Both will have their duration changed so that it will vary around the usual duration.
- Change: fields and walls will be displayed in a different colour depending on whether they are aggressive towards you or not, the yellow frames around those fields are replaced by the new display.
- Change: a wild growth can only be cut down if it is aggressive for you (the normal version). If a wild growth does not block you (the yellow version), you cannot cut it down. Since your own wild growth always blocks you, you can always cut down your own wild growths.
- Change: Blocking with your character or with a magic wall or wild growth will still give you a skull respective to the one you block, but you will only get a justified kill (in the future assisted kill) if you got a white skull for blocking and have not done anything else except that.
- Change: the secure mode will not be switched off when you set the PvP mode on red fist, it will simply be ignored then but will still be on when you switch back to a safer PvP mode.
07.05.2013:
- Bugfix: Guilds in wars now are subject to the same PZ-block rules as other groups.
- Bugfix: You can now continue all existing PvP-situations when you enter into a stack, that also means that knights and paladins can now continue already existing fights when entering a stack, even if they were an aggressor.
- Bugfix: Snapbacks are now also gone when you try to ghost through a group member with whom friendly fire has been activated.
- Bugfix: Monsters now use all their attacks including spells when the target is standing in a magic wall.
- Change: Movement Lags on stairs, fields etc. should now be gone.
- Change: The kill you get for blocking but not damaging will not be justified but assisted (both have no effect on your skull counts, so no real change for red skull limits etc.)
- Change: If a character leaves the game world (logs out, dies, gets kicked etc.) all the fields and walls this character produced will be removed, just like his summons.
- Change: Groups can not protect members with public skulls (orange, white, red or black) anymore, so you do not get a yellow skull for the whole guild or party of a skulled character when you attack him.
21.05.2013:
- Bugfix: It is not possible anymore to shoot through an aggressive magic wall when there is a peaceful one on top of it.
- Bugfix: It is not possible to shoot magic walls and wild growth onto creatures, including yourself.
- Bugfix: It now possible again to attack someone with distance fighting when he is standing on the same field as a magic wall or wild growth as long as the way to that spot is clear.
22.05.2013 (after scheduled reset):
- Bugfix: Genrally, monsters will not stop moving anymore when standing in magic fields while being attacked.
- Change: On Hardcore-PvP, magic walls and wild growth are not stackable anymore.
- Change: On Hardcore-PvP, friendly blocking, including through magic walls and wild growth is always on.
- Change: On Hardcore-PvP, supporting, healing and pushing is always possible.
- Change: Generally, when you leave a PvP situation by any way, you will not be responsible for damage over time anymore.
31.05.2013:
- Bugfix: You can now also shoot runes (except mwalls and wild growth) on yourself on Optional-PvP again (I know, you cannot test this because the worlds are Open-PvP again).
- Bugfix: Your own fields will not damage you on Optional-PvP again (I know, you cannot test this because the worlds are Open-PvP again).
Tibia - Free Multiplayer Online Role Playing Game - Forum
I'm just wondering how it could looks like(I haven't played Aurora/Aurera to know how it exactly works).