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New Reputation System

askazy

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Feb 8, 2016
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Hello everyone,

I was thinking of create a new type of reputation system, how this system would work:

- Each time a player kill another level 500+ this player receive 1 reputation point, and when this reach certain amount of reputation points he gets a title with bonus stats, like

- 100 kills: Soldier - receive bonus of 5% hp
-200 kills: Major - receive bonus of 5% hp and 200 speed

and so on, is possible create it?

Is there any way to block the kills are counted when the player kills another with the same ip?

Appreciate any help.
 
I'm not trying to change your idea but what about if it was based off of kill death ratio? A player who kills another player would receive a number of 'rep. points' based on the dead players 'rep. points', inspiring players to attack and kill the better players.
My reasoning for this is that players will create balance. The desire for better stats bonuses will challenge players to attack players better than them rather than any random player, this creates good game play, as well as keeps less experienced players from getting frustrated when joining a server with a bunch of "Generals" roaming around with 400% increased hp and 900 speed.
That being said, if you have your vision, go for it! :)
 
Yes it's possible and not so difficult. If you're using tfs 0.4 I can help you.
Tysoch86's idea is also not too much of a hassle to fix if you already have a kdr system, also the kdr system could be edited to make it only count for players that are lvl 500+
Yes, I'm using TFS0.4 REV3777, I appreciate any help man.
 
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