local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(condition, 0.8, -72, 0.8, -72)
setCombatCondition(combat, condition)
local dhealing = createConditionObject(CONDITION_EXHAUST_HEAL)
setConditionParam(dhealing, CONDITION_PARAM_TICKS, 10000)
local weaponex = createConditionObject(CONDITION_EXHAUST_WEAPON)
setConditionParam(weaponex, CONDITION_PARAM_TICKS, 10000)
local exhaustweapon = createConditionObject(CONDITION_EXHAUST_COMBAT)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
function onCastSpell(cid, var)
doAddCondition(cid,weaponex)
doAddCondition(cid,dhealing)
doAddCondition(cid,exhaustweapon)
return doCombat(cid, combat, var)
end