Hello Red and the whole Cyntara community.
Few times ago i played an Ot that had lot of Vocations and i would Wish to had some of them here too.
Assasin - (should be the Knights brother vocation that can walk faster Occure more meelee damage but not tanking a lot like Knights do)
Sorcerers - (could be restricted to do fire, energy and ice damage)
Necromancer - (Doing poison and death damage)
Bard - (distance, special weapons like music instruments that already are in database, music damage spells like banshee doing it)
Druids - (may should be more Nature, Support Spells/buffs)
Knights and Palas should stay like they already are right now
also got to say maybe a crafting system would make cyntara more interresting.
- Blacksmith should be about making own weaps and improve the weapons u got already
- Mining should be about taking iron and other metallics from mines to use for the blacksmiths
- Alchemy for creating varius potions maybe with effects we never seen on an ot (making char faster, hit harder, heal ofc too , getting invis and lot more everything possible its just bout what you can mind
- Herbalism to find herbs the alchemist can use
- Leatherworking to creates armors
- Jewelcrafting to make amulets and rings with various effects with dusts and other stuff looted on special boss monsters
:thumbup::thumbup::thumbup::thumbup::thumbup:
let me hear what you think bout that
Few times ago i played an Ot that had lot of Vocations and i would Wish to had some of them here too.
Assasin - (should be the Knights brother vocation that can walk faster Occure more meelee damage but not tanking a lot like Knights do)
Sorcerers - (could be restricted to do fire, energy and ice damage)
Necromancer - (Doing poison and death damage)
Bard - (distance, special weapons like music instruments that already are in database, music damage spells like banshee doing it)
Druids - (may should be more Nature, Support Spells/buffs)
Knights and Palas should stay like they already are right now
also got to say maybe a crafting system would make cyntara more interresting.
- Blacksmith should be about making own weaps and improve the weapons u got already
- Mining should be about taking iron and other metallics from mines to use for the blacksmiths
- Alchemy for creating varius potions maybe with effects we never seen on an ot (making char faster, hit harder, heal ofc too , getting invis and lot more everything possible its just bout what you can mind
- Herbalism to find herbs the alchemist can use
- Leatherworking to creates armors
- Jewelcrafting to make amulets and rings with various effects with dusts and other stuff looted on special boss monsters
:thumbup::thumbup::thumbup::thumbup::thumbup:
let me hear what you think bout that