I create new war server. What should have the best war server?
(based on newest OTS SVN "revdbsys")
Actually I have(added):
-level limit (after this level player will not advance) -config
-get exp from lower levels (when player kill any other player get 10% of his exp) -config
-player can't hit other players from his account (team-mode)
-auto balance (login 1/1, load list of players from account with less players online) -config
-red skull after XX frags -config
-unjust PZ-lock (after kill player will be PZ locked for XX minutes) -config
-maximum idle time (after this time player will be kicked for AFK) -config
-remove rune charges (yes/no) -config
-remove ammo (yes/no) -config
-show number of frags in souls -config
show offline/online on list of players on account -config
-player can change outfit type/addons (not colors!)
-work with MySQL and SQLite databases
-commands: !map "1, !map "2 - teleport all players to their new spawns, set PZ lock off, set full HP and full mana
-command: /check - show players with same IP (MCers?), /clean - clean map
-UNDEAD players - when player die he teleport to his tample with full hp/mana, PZ lock off, conditions deleted (poison, energy, fire, paralyze ...), player who killed him normaly get unjust kill and it drop dead body
-show team statistics every map change (Team 1 [name of team loaded from config] 123 : 97 Team 2)
-show player his own statistics every map change: "Your stats in all rounds... Kills 9, Deaths 3"
-100% of 8.1 spells from RL tibia [all from TFS 0.2.9]
-auto change map/clean/show statistics ever XX seconds scripted in LUA
TODO:
-talkactions: !nextmap "(timetochange) , !nextmaptime "(time of next map), !maptime "(time of every next map) !changesex
-show IP/hp/mana when GM look at player
-broadcast top 5 fragers on server every XX minutes:
What else I can add to create the best war server? (host: 2x2.33GHz, 1GB ram, 10mb/s (ping 10-55ms in europe, packet loss under 0.3%[poland->france])
(based on newest OTS SVN "revdbsys")
Actually I have(added):
-level limit (after this level player will not advance) -config
-get exp from lower levels (when player kill any other player get 10% of his exp) -config
-player can't hit other players from his account (team-mode)
-auto balance (login 1/1, load list of players from account with less players online) -config
-red skull after XX frags -config
-unjust PZ-lock (after kill player will be PZ locked for XX minutes) -config
-maximum idle time (after this time player will be kicked for AFK) -config
-remove rune charges (yes/no) -config
-remove ammo (yes/no) -config
-show number of frags in souls -config
show offline/online on list of players on account -config
-player can change outfit type/addons (not colors!)
-work with MySQL and SQLite databases
-commands: !map "1, !map "2 - teleport all players to their new spawns, set PZ lock off, set full HP and full mana
-command: /check - show players with same IP (MCers?), /clean - clean map
-UNDEAD players - when player die he teleport to his tample with full hp/mana, PZ lock off, conditions deleted (poison, energy, fire, paralyze ...), player who killed him normaly get unjust kill and it drop dead body
-show team statistics every map change (Team 1 [name of team loaded from config] 123 : 97 Team 2)
-show player his own statistics every map change: "Your stats in all rounds... Kills 9, Deaths 3"
-100% of 8.1 spells from RL tibia [all from TFS 0.2.9]
-auto change map/clean/show statistics ever XX seconds scripted in LUA
TODO:
-talkactions: !nextmap "(timetochange) , !nextmaptime "(time of next map), !maptime "(time of every next map) !changesex
-show IP/hp/mana when GM look at player
-broadcast top 5 fragers on server every XX minutes:
1. Pro mastach - 51 frags - online: 45 minutes
2. Almost pro mastah pvp - 45 frags - online: 117 minutes
...
What else I can add to create the best war server? (host: 2x2.33GHz, 1GB ram, 10mb/s (ping 10-55ms in europe, packet loss under 0.3%[poland->france])
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