local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, ITEM_MAGIC_WALL)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
local c = {
frompos = {x=2202, y=2226, z=8},
topos = {x=2247, y=2261, z=8},
}
function onCastSpell(cid, var)
if not isInArea(getPlayerPosition(cid), c.frompos, c.topos) then
return doCombat(cid, combat, var)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Niemozliwe w czasie tego eventu.")
end
end