void Game::start(ServiceManager* manager)
{
serviceManager = manager;
g_scheduler.addEvent(createSchedulerTask(EVENT_LIGHTINTERVAL, std::bind(&Game::checkLight, this)));
g_scheduler.addEvent(createSchedulerTask(EVENT_CREATURE_THINK_INTERVAL, std::bind(&Game::checkCreatures, this, 0)));
g_scheduler.addEvent(createSchedulerTask(EVENT_DECAYINTERVAL, std::bind(&Game::checkDecay, this)));
}