Welcome to the first teaser from the Nirvana server. K2 Soft are finally announcing the realse of their second open tibia server. The server have been worked on for over 14 months with a dedicated crew constantly working to make sure everything will work perfect. The server will be having a beta test weekend in about 1-2 weeks to make sure there ain't any bugs ingame. After that it will be released for the public.
K2 Softs Staff:
Me, project manager.
Joakim, Grafical trailers developer. In the II teaser there will be a trailer. (not a ot land acc)
Mappers, Jonathan and Gustav (not a ot land acc)
Strasxni: Scripting and spriting.
Here's some short info / pictures.
Rates
Experience: 10x
Skills: 20x
Magic: 3x
Loot: 2x
Exp loss at death: 4%
Map size is 55mb (free acc) and premium areas wont be realesed untill next update but will contain about 20mb more.
Cities
We got 6 cities in Nirvana.
Fairy Port, the capital city where every player will start after Rookgard.
Farcrest, the djungle city.
Sandmere, Big desert city.
Chioz, a small city like Darashia.
Wild Haven, the elven city.
Eld Keep, the dwarfen city.
Around 300 houses.
Monsters: 95% of the monsters that exist have a place in the Nirvana map.
Addon system: We have a fully working addon system just like Tibia. You have to collect items and reurn them to an npc to claim your reward.
The server is currently running on a dedicated server in Sweden and will be online 24/7.
Future
In the future updates we have plans of making a Instance system. Why? To make the game more then just leveling up. In short the instances will work like this.
Example: 4 players enter the instance, starting to make their way through the instance heading for the bosses. The bosses will have a % to drop certain powerfull items for each vocation so it might take 15 kills untill you get the item you want. There will also be tactical ways to defeat the bosses. Example, stepping on certain tiles will make the whole room blow up or spawn walls etc. If you dont fulfill the tactic the boss wont be an easy kill. Teamwork and practice will be the key to the kill.
We are also working on a mount system, both ground and flying.
More info of the coming updates will be announced later on.
Hope you enjoyed. Please comment.
K2 Softs Staff:
Me, project manager.
Joakim, Grafical trailers developer. In the II teaser there will be a trailer. (not a ot land acc)
Mappers, Jonathan and Gustav (not a ot land acc)
Strasxni: Scripting and spriting.
Here's some short info / pictures.
Rates
Experience: 10x
Skills: 20x
Magic: 3x
Loot: 2x
Exp loss at death: 4%
Map size is 55mb (free acc) and premium areas wont be realesed untill next update but will contain about 20mb more.

Cities
We got 6 cities in Nirvana.
Fairy Port, the capital city where every player will start after Rookgard.
Farcrest, the djungle city.
Sandmere, Big desert city.
Chioz, a small city like Darashia.
Wild Haven, the elven city.
Eld Keep, the dwarfen city.
Around 300 houses.
Monsters: 95% of the monsters that exist have a place in the Nirvana map.
Addon system: We have a fully working addon system just like Tibia. You have to collect items and reurn them to an npc to claim your reward.
The server is currently running on a dedicated server in Sweden and will be online 24/7.
Future
In the future updates we have plans of making a Instance system. Why? To make the game more then just leveling up. In short the instances will work like this.
Example: 4 players enter the instance, starting to make their way through the instance heading for the bosses. The bosses will have a % to drop certain powerfull items for each vocation so it might take 15 kills untill you get the item you want. There will also be tactical ways to defeat the bosses. Example, stepping on certain tiles will make the whole room blow up or spawn walls etc. If you dont fulfill the tactic the boss wont be an easy kill. Teamwork and practice will be the key to the kill.
We are also working on a mount system, both ground and flying.
More info of the coming updates will be announced later on.
Hope you enjoyed. Please comment.
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