• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Lua No doors are locked

ziggy46802

Active Member
Joined
Aug 19, 2012
Messages
418
Reaction score
27
I put a door with AID 3001, and a door with AID 3001 & UID 3001, and my normal character can open both and shut both without a key

Here is my doors.lua

LUA:
local function checkStackpos(item, position)
	position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
	local thing = getThingFromPos(position)

	position.stackpos = STACKPOS_TOP_FIELD
	local field = getThingFromPos(position)

	return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0)
end

local function doorEnter(cid, item, toPosition)
	doTransformItem(item.uid, item.itemid + 1)
	doTeleportThing(cid, toPosition)
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
		return true
	end

	if(getItemLevelDoor(item.itemid) > 0) then
		if(item.actionid == 189) then
			if(not isPremium(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local gender = item.actionid - 186
		if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then
			if(gender ~= getPlayerSex(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local skull = item.actionid - 180
		if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
			if(skull ~= getCreatureSkullType(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local group = item.actionid - 150
		if(group >= 0 and group < 30) then
			if(group > getPlayerGroupId(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local vocation = item.actionid - 100
		if(vocation >= 0 and vocation < 50) then
			local playerVocationInfo = getVocationInfo(getPlayerVocation(cid))
			if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then
			doorEnter(cid, item, toPosition)
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
		end

		return true
	end

	if(isInArray(specialDoors, item.itemid)) then
		if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then
			doorEnter(cid, item, toPosition)
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
		end

		return true
	end

	if(isInArray(keys, item.itemid)) then
		if(itemEx.actionid > 0) then
			if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then
				doTransformItem(itemEx.uid, doors[itemEx.itemid])
				return true
			end

			doPlayerSendCancel(cid, "The key does not match.")
			return true
		end

		return false
	end

	if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
		local newPosition = toPosition
		newPosition.y = newPosition.y + 1
		local doorPosition = fromPosition
		doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
		local doorCreature = getThingfromPos(doorPosition)
		if(doorCreature.itemid ~= 0) then
			local pzDoorPosition = getTileInfo(doorPosition).protection
			local pzNewPosition = getTileInfo(newPosition).protection
			if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or
				(not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then
				doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
			else
				doTeleportThing(doorCreature.uid, newPosition)
				if(not isInArray(closingDoors, item.itemid)) then
					doTransformItem(item.uid, item.itemid - 1)
				end
			end

			return true
		end

		doTransformItem(item.uid, item.itemid - 1)
		return true
	end

	if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
		local newPosition = toPosition
		newPosition.x = newPosition.x + 1
		local doorPosition = fromPosition
		doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
		local doorCreature = getThingfromPos(doorPosition)
		if(doorCreature.itemid ~= 0) then
			if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then
				doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
			else
				doTeleportThing(doorCreature.uid, newPosition)
				if(not isInArray(closingDoors, item.itemid)) then
					doTransformItem(item.uid, item.itemid - 1)
				end
			end

			return true
		end

		doTransformItem(item.uid, item.itemid - 1)
		return true
	end

	if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then
		if(item.actionid == 0) then
			doTransformItem(item.uid, doors[item.itemid])
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
		end

		return true
	end

	return false
end

And the key with AID 3001 does not open the door either
 
heres mine, if it doesnt work try the bottom one.
LUA:
local function checkStackpos(item, position)
	position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
	local thing = getThingFromPos(position)

	position.stackpos = STACKPOS_TOP_FIELD
	local field = getThingFromPos(position)

	return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0)
end

local function doorEnter(cid, item, toPosition)
	doTransformItem(item.uid, item.itemid + 1)
	doTeleportThing(cid, toPosition)
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
		return true
	end

	if(getItemLevelDoor(item.itemid) > 0) then
		if(item.actionid == 189) then
			if(not isPremium(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local gender = item.actionid - 186
		if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then
			if(gender ~= getPlayerSex(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local skull = item.actionid - 180
		if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
			if(skull ~= getCreatureSkullType(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local group = item.actionid - 150
		if(group >= 0 and group < 30) then
			if(group > getPlayerGroupId(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local vocation = item.actionid - 100
		if(vocation >= 0 and vocation < 50) then
			local playerVocationInfo = getVocationInfo(getPlayerVocation(cid))
			if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then
			doorEnter(cid, item, toPosition)
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
		end

		return true
	end

	if(isInArray(specialDoors, item.itemid)) then
		if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then
			doorEnter(cid, item, toPosition)
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
		end

		return true
	end

	if(isInArray(keys, item.itemid)) then
		if(itemEx.actionid > 0) then
			if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then
				doTransformItem(itemEx.uid, doors[itemEx.itemid])
				return true
			end

			doPlayerSendCancel(cid, "The key does not match.")
			return true
		end

		return false
	end

	if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
		local newPosition = toPosition
		newPosition.y = newPosition.y + 1
		local doorPosition = fromPosition
		doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
		local doorCreature = getThingfromPos(doorPosition)
		if(doorCreature.itemid ~= 0) then
			local pzDoorPosition = getTileInfo(doorPosition).protection
			local pzNewPosition = getTileInfo(newPosition).protection
			if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or
				(not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then
				doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
			else
				doTeleportThing(doorCreature.uid, newPosition)
				if(not isInArray(closingDoors, item.itemid)) then
					doTransformItem(item.uid, item.itemid - 1)
				end
			end

			return true
		end

		doTransformItem(item.uid, item.itemid - 1)
		return true
	end

	if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
		local newPosition = toPosition
		newPosition.x = newPosition.x + 1
		local doorPosition = fromPosition
		doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
		local doorCreature = getThingfromPos(doorPosition)
		if(doorCreature.itemid ~= 0) then
			if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then
				doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
			else
				doTeleportThing(doorCreature.uid, newPosition)
				if(not isInArray(closingDoors, item.itemid)) then
					doTransformItem(item.uid, item.itemid - 1)
				end
			end

			return true
		end

		doTransformItem(item.uid, item.itemid - 1)
		return true
	end

	if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then
		if(item.actionid == 0) then
			doTransformItem(item.uid, doors[item.itemid])
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
		end

		return true
	end

	return false
end

...............
LUA:
local function checkStackpos(item, position)
	position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
	local thing = getThingFromPos(position)

	position.stackpos = STACKPOS_TOP_FIELD
	local field = getThingFromPos(position)

	return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0)
end

local function doorEnter(cid, item, toPosition)
	doTransformItem(toPosition, item.itemid + 1)
	doTeleportThing(cid, toPosition)
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
		return true
	end

	if(getItemLevelDoor(item.itemid) > 0) then
		if(item.actionid == 189) then
			if(not isPremium(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local gender = item.actionid - 186
		if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then
			if(gender ~= getPlayerSex(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local skull = item.actionid - 180
		if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
			if(skull ~= getCreatureSkullType(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local group = item.actionid - 150
		if(group >= 0 and group < 30) then
			if(group > getPlayerGroupId(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local vocation = item.actionid - 100
		if(vocation >= 0 and vocation < 50) then
			local playerVocationInfo = getVocationInfo(getPlayerVocation(cid))
			if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then
			doorEnter(cid, item, toPosition)
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
		end

		return true
	end

	if(isInArray(specialDoors, item.itemid)) then
		if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then
			doorEnter(cid, item, toPosition)
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
		end

		return true
	end

	if(isInArray(keys, item.itemid)) then
		if(itemEx.actionid > 0) then
			if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then
				doTransformItem(itemEx.uid, doors[itemEx.itemid])
				return true
			end

			doPlayerSendCancel(cid, "The key does not match.")
			return true
		end

		return false
	end

	if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
		local newPosition = toPosition
		newPosition.y = newPosition.y + 1
		local doorPosition = fromPosition
		doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
		local doorCreature = getThingfromPos(doorPosition)
		if(doorCreature.itemid ~= 0) then
			local pzDoorPosition = getTileInfo(doorPosition).protection
			local pzNewPosition = getTileInfo(newPosition).protection
			if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or
				(not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then
				doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
			else
				doTeleportThing(doorCreature.uid, newPosition)
				if(not isInArray(closingDoors, item.itemid)) then
					doTransformItem(toPosition, item.itemid - 1)
				end
			end

			return true
		end

		doTransformItem(toPosition, item.itemid - 1)
		return true
	end

	if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
		local newPosition = toPosition
		newPosition.x = newPosition.x + 1
		local doorPosition = fromPosition
		doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
		local doorCreature = getThingfromPos(doorPosition)
		if(doorCreature.itemid ~= 0) then
			if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then
				doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
			else
				doTeleportThing(doorCreature.uid, newPosition)
				if(not isInArray(closingDoors, item.itemid)) then
					doTransformItem(toPosition, item.itemid - 1)
				end
			end

			return true
		end

		doTransformItem(toPosition, item.itemid - 1)
		return true
	end

	if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then
		if(item.actionid == 0) then
			doTransformItem(toPosition, doors[item.itemid])
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
		end

		return true
	end

	return false
end
 
Back
Top