i change
and change in source
to
it removes the restrictions to a higher level, but when killing a lower level you don't get exp
Lua:
minLevelThresholdForKilledPlayer = 0
maxLevelThresholdForKilledPlayer = 0
and change in source
Code:
double attackerLevel = (double)attackerPlayer->getLevel(), min = g_config.getDouble(
ConfigManager::EFP_MIN_THRESHOLD), max = g_config.getDouble(ConfigManager::EFP_MAX_THRESHOLD);
if((min > 0 && level < (uint32_t)std::floor(attackerLevel * min)) || (max > 0 &&
level > (uint32_t)std::floor(attackerLevel * max)))
return 0;
to
Code:
double attackerLevel = (double)attackerPlayer->getLevel(), max = g_config.getDouble(ConfigManager::EFP_MAX_THRESHOLD);
if(max > 0 && level > (uint32_t)std::floor(attackerLevel * max))
return 0;
it removes the restrictions to a higher level, but when killing a lower level you don't get exp