local hungerCombat = createCombatObject()
setCombatParam(hungerCombat, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)
setCombatParam(hungerCombat, COMBAT_PARAM_AGGRESSIVE, 0)
function onGetFormulaValues(cid, level, maglevel)
return 1, 1
end
setCombatCallback(hungerCombat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")