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not enough memory (crash)

Imfreezing

Krossa Kapitalismen
Joined
Jun 7, 2012
Messages
1,009
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1
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Location
Edron
Hello, i got helped with compile and when i try to start the compiled console it says (not enough memory ) and crashes
5

ive compiled it in x64 too, but same thing happends,Thanks in advance
Cheeze
 
Size of the map? Running any other applications? What are you doing while it happens? How many players are online? etc
 
Use especial symbols to coment tags....

<!-- -->
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<globalevents>
      <!--   <globalevent name="save" interval="900000" event="script" value="save.lua"/>
       <globalevent name="savePlayer" interval="300000" event="script" value="savePlayer.lua"/>
        <globalevent name="clean" interval="7200000" event="script" value="clean.lua"/> -->
</globalevents>
 
Use especial symbols to coment tags....

<!-- -->
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<globalevents>
      <!--   <globalevent name="save" interval="900000" event="script" value="save.lua"/>
       <globalevent name="savePlayer" interval="300000" event="script" value="savePlayer.lua"/>
        <globalevent name="clean" interval="7200000" event="script" value="clean.lua"/> -->
</globalevents>
Code:
<?xml version="1.0" encoding="UTF-8"?>
<globalevents>
    <globalevent name="save" interval="9000" event="script" value="save.lua"/>
  <globalevent name="clean" interval="7200" event="script" value="clean.lua"/>
    <globalevent name="ZombieGlobalThink" interval="5" event="script" value="zombie/onthink.lua"/>  <globalevent name="ZombieGlobalStartup" type="start" event="script" value="zombie/onstartup.lua"/> <globalevent name="effecttile" interval="3" script="effectile.lua"/>
    <globalevent name="shop" interval="30" script="shop.lua"/> 
    <globalevent name="serverstart" type="start" event="script" value="start.lua"/>
    <globalevent name="vipEffect" interval="2" script="vipEffect.lua"/>
    <globalevent name="playersrecord" type="record" event="script" value="record.lua"/>
    <!-- <globalevent name="timer_example" time="21:35" event="script" value="my_script.lua"/> -->
</globalevents>
 
Code:
<?xml version="1.0" encoding="UTF-8"?>
<globalevents>
    <globalevent name="save" interval="9000" event="script" value="save.lua"/>
  <globalevent name="clean" interval="7200" event="script" value="clean.lua"/>
    <globalevent name="ZombieGlobalThink" interval="5" event="script" value="zombie/onthink.lua"/>  <globalevent name="ZombieGlobalStartup" type="start" event="script" value="zombie/onstartup.lua"/> <globalevent name="effecttile" interval="3" script="effectile.lua"/>
    <globalevent name="shop" interval="30" script="shop.lua"/>
    <globalevent name="serverstart" type="start" event="script" value="start.lua"/>
    <globalevent name="vipEffect" interval="2" script="vipEffect.lua"/>
    <globalevent name="playersrecord" type="record" event="script" value="record.lua"/>
    <!-- <globalevent name="timer_example" time="21:35" event="script" value="my_script.lua"/> -->
</globalevents>


Do not you understand yet???
Comment all the tags of global events, action and movementes, and then checks if still giving crash.


Use special tags for this wacky.

<---->
 
Do not you understand yet???
Comment all the tags of global events, action and movementes, and then checks if still giving crash.


Use special tags for this wacky.

<---->
Still dosnt work,but actully, before the out of memeory comes,it is alot of action errors
 
I dont believe that the x64 would have gotten out of memory, your system would have started to page in the case that it cant allocate ram. try the default datapack with the server to see what happens.
 
Its strange,couse when i go to "computer" it says windows ultmiate 64 bit, but in some games it says "you have 32 bit"
 
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