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[NPC] A "Talking to himself" NPC

Synergy

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Hello!


I would love if someone helped me with this one.
I'm using the latest tfs and what I want is an npc like this:

It stands still, different directions (not important)
And talks like this:

Dwarf Worker: work.. work.. work..
Dwarf Worker: blablablab....

And keeps talking to itself, not too fast/too much like every 10-15 sec, doesnt really matter anyways


But yeah, if someone can make me this one I would be really happy!!! :)
 
Just make a globalevent:

LUA:
function onThink(interval)
doCreatureSay(getCreatureByName("Dwarf Worker"), "derp", TALKTYPE_SAY)
end

This works if you have a single creature called like that, if you need something else be more specific.
 
It's like this.

I got a house on my map that is "unfinished" its like workers building on it

Against each rocks in the building I want workers standing "against" them and pretending to "work"

And saying stuff to themselves like "work.. work.. work.." blablabla and such..

Can you write me an npc like that?
 
Well I thought I could request here.. all I got now is some ideas, I don't know how to script..
I thought you guys could make me a npc like this, fully scripted..
:( Well thanks anyway!
 
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