gmstrikker
Well-Known Member
- Joined
- Jul 30, 2014
- Messages
- 458
- Solutions
- 1
- Reaction score
- 50
Using 0.4 source pack, like Fir3element/3777
Should be possible to make when you buy stuff on NPC, like:
NPC accept money from your hands, and if you do not have, it accept money from your bank balance?
banknpc.lua
- ps: without make buy items like on 7x, saying buy x item, i mean, should possible do it in 'trade' square?
Should be possible to make when you buy stuff on NPC, like:
Code:
<parameter key="shop_buyable" value="jagged sword,8602,300;steel axe,8601,300;daramanian mace,2439,300;crimson sword,7385,3000;barbarian axe,2429,3000;clerical mace,2423,3000" />
NPC accept money from your hands, and if you do not have, it accept money from your bank balance?
banknpc.lua
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local Topic, count, transfer = {}, {}, {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local function getCount(s)
local b, e = s:find('%d+')
return b and e and math.min(4294967295, tonumber(s:sub(b, e))) or -1
end
local function findPlayer(name)
local resultId = db.storeQuery('SELECT name FROM players WHERE name=' .. db.escapeString(name) .. ' LIMIT 1'), nil
if resultId == false then
return
end
local r = result.getDataString(resultId, "name")
result.free(resultId)
return r
end
local function getTown(name)
local resultId = db.storeQuery('SELECT town_id FROM players WHERE name=' .. db.escapeString(name) .. ' LIMIT 1'), nil
if resultId == false then
return
end
local r = result.getDataInt(resultId, "town_id")
result.free(resultId)
return r
end
local function vocation(name)
local resultId = db.storeQuery('SELECT vocation FROM players WHERE name=' .. db.escapeString(name) .. ' LIMIT 1'), nil
if resultId == false then
return
end
local r = result.getDataInt(resultId, "vocation")
result.free(resultId)
return r
end
local function updatePlayerBalance(name, value)
db.query('UPDATE players SET balance=' .. value .. ' WHERE name=' .. db.escapeString(name) .. ' LIMIT 1')
end
function greet(cid)
Topic[cid], count[cid], transfer[cid] = nil, nil, nil
return true
end
function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
elseif msgcontains(msg, 'balance') then
npcHandler:say('Your account balance is ' .. getPlayerBalance(cid) .. ' gold.', cid)
Topic[cid] = nil
elseif msgcontains(msg, 'deposit') and msgcontains(msg, 'all') then
if getPlayerMoney(cid) == 0 then
npcHandler:say('You don\'t have any gold with you.', cid)
Topic[cid] = nil
else
count[cid] = getPlayerMoney(cid)
npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
Topic[cid] = 2
end
elseif msgcontains(msg, 'deposit') then
if getCount(msg) == 0 then
npcHandler:say('You are joking, aren\'t you??', cid)
Topic[cid] = nil
elseif getCount(msg) ~= -1 then
if getPlayerMoney(cid) >= getCount(msg) then
count[cid] = getCount(msg)
npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
Topic[cid] = 2
else
npcHandler:say('You do not have enough gold.', cid)
Topic[cid] = nil
end
elseif getPlayerMoney(cid) == 0 then
npcHandler:say('You don\'t have any gold with you.', cid)
Topic[cid] = nil
else
npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid)
Topic[cid] = 1
end
elseif Topic[cid] == 1 then
if getCount(msg) == -1 then
npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid)
Topic[cid] = 1
elseif getPlayerMoney(cid) >= getCount(msg) then
count[cid] = getCount(msg)
npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
Topic[cid] = 2
else
npcHandler:say('You do not have enough gold.', cid)
Topic[cid] = nil
end
elseif msgcontains(msg, 'yes') and Topic[cid] == 2 then
if doPlayerRemoveMoney(cid, count[cid]) then
doPlayerSetBalance(cid, getPlayerBalance(cid) + count[cid])
updatePlayerBalance(getCreatureByName(cid), getPlayerBalance(cid))
npcHandler:say('Alright, we have added the amount of ' .. count[cid] .. ' gold to your balance. You can withdraw your money anytime you want to.', cid)
else
npcHandler:say('I am inconsolable, but it seems you have lost your gold. I hope you get it back.', cid)
end
Topic[cid] = nil
elseif msgcontains(msg, 'no') and Topic[cid] == 2 then
npcHandler:say('As you wish. Is there something else I can do for you?', cid)
Topic[cid] = nil
elseif msgcontains(msg, 'withdraw') then
if getCount(msg) == 0 then
npcHandler:say('Sure, you want nothing you get nothing!', cid)
Topic[cid] = nil
elseif getCount(msg) ~= -1 then
if getPlayerBalance(cid) >= getCount(msg) then
count[cid] = getCount(msg)
npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid)
Topic[cid] = 4
else
npcHandler:say('There is not enough gold on your account.', cid)
Topic[cid] = nil
end
elseif getPlayerBalance(cid) == 0 then
npcHandler:say('You don\'t have any money on your bank account.', cid)
Topic[cid] = nil
else
npcHandler:say('Please tell me how much gold you would like to withdraw.', cid)
Topic[cid] = 3
end
elseif Topic[cid] == 3 then
if getCount(msg) == -1 then
npcHandler:say('Please tell me how much gold you would like to withdraw.', cid)
Topic[cid] = 3
elseif getPlayerBalance(cid) >= getCount(msg) then
count[cid] = getCount(msg)
npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid)
Topic[cid] = 4
else
npcHandler:say('There is not enough gold on your account.', cid)
Topic[cid] = nil
end
elseif msgcontains(msg, 'yes') and Topic[cid] == 4 then
if getPlayerBalance(cid) >= count[cid] then
doPlayerAddMoney(cid, count[cid])
doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid])
updatePlayerBalance(getCreatureByName(cid), getPlayerBalance(cid))
npcHandler:say('Here you are, ' .. count[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid)
else
npcHandler:say('There is not enough gold on your account.', cid)
end
Topic[cid] = nil
elseif msgcontains(msg, 'no') and Topic[cid] == 4 then
npcHandler:say('The customer is king! Come back anytime you want to if you wish to withdraw your money.', cid)
Topic[cid] = nil
elseif msgcontains(msg, 'transfer') then
if getCount(msg) == 0 then
npcHandler:say('Please think about it. Okay?', cid)
Topic[cid] = nil
elseif getCount(msg) ~= -1 then
count[cid] = getCount(msg)
if getPlayerBalance(cid) >= count[cid] then
npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid)
Topic[cid] = 6
else
npcHandler:say('There is not enough gold on your account.', cid)
Topic[cid] = nil
end
else
npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid)
Topic[cid] = 5
end
elseif Topic[cid] == 5 then
if getCount(msg) == -1 then
npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid)
Topic[cid] = 5
else
count[cid] = getCount(msg)
if getPlayerBalance(cid) >= count[cid] then
npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid)
Topic[cid] = 6
else
npcHandler:say('There is not enough gold on your account.', cid)
Topic[cid] = nil
end
end
elseif Topic[cid] == 6 then
local v = getCreatureByName(msg)
if getPlayerBalance(cid) >= count[cid] then
local temp = (v and getCreatureName(v) or false)
if temp then
if getPlayerTown(v) == 7 then
if getPlayerTown(cid) ~= getPlayerTown(v) then
npcHandler:say('You can not transfer money to players from Rookgaardia if you are not from Rookgaardia.', cid)
Topic[cid] = nil
return true
end
elseif getPlayerTown(v) == 9 then
if getPlayerTown(cid) ~= getPlayerTown(v) then
npcHandler:say('You can not transfer money to players from Dawn Hills if you are not from Dawn Hills.', cid)
Topic[cid] = nil
return true
end
end
transfer[cid] = msg
npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. temp .. '?', cid)
Topic[cid] = 7
elseif getPlayerGUIDByName(msg:lower()) ~= 0 then
if getTown(msg:lower()) == 7 then
if getPlayerTown(cid) ~= 7 then
npcHandler:say('You can not transfer money to players from Rookgaardia if you are not from Rookgaardia.', cid)
Topic[cid] = nil
return true
end
elseif getTown(msg:lower()) == 9 then
if getPlayerTown(cid) ~= 9 then
npcHandler:say('You can not transfer money to players from Dawn Hills if you are not from Dawn Hills.', cid)
Topic[cid] = nil
return true
end
end
transfer[cid] = msg
npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. findPlayer(msg) .. '?', cid)
Topic[cid] = 7
else
npcHandler:say('This player does not exist on this world!', cid)
Topic[cid] = nil
end
else
npcHandler:say('There is not enough gold on your account.', cid)
Topic[cid] = nil
end
elseif Topic[cid] == 7 and msgcontains(msg, 'yes') then
if getPlayerBalance(cid) >= count[cid] then
local v = getCreatureByName(transfer[cid])
if v then
doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid])
updatePlayerBalance(getCreatureName(cid), getPlayerBalance(cid))
doPlayerSetBalance(v, getPlayerBalance(v) + count[cid])
updatePlayerBalance(getCreatureName(v), getPlayerBalance(v))
npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. getCreatureName(v) .. '.', cid)
elseif findPlayer(transfer[cid]):lower() == transfer[cid]:lower() then
doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid])
updatePlayerBalance(getCreatureName(cid), getPlayerBalance(cid))
db.query('UPDATE players SET balance=balance+' .. count[cid] .. ' WHERE name=' .. db.escapeString(transfer[cid]) .. ' LIMIT 1')
npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. findPlayer(transfer[cid]) .. '.', cid)
else
npcHandler:say('This player does not exist.', cid)
end
else
npcHandler:say('There is not enough gold on your account.', cid)
end
Topic[cid] = nil
elseif Topic[cid] == 7 and msgcontains(msg, 'no') then
npcHandler:say('Alright, is there something else I can do for you?', cid)
Topic[cid] = nil
elseif msgcontains(msg, 'change gold') then
npcHandler:say('How many platinum coins would you like to get?', cid)
Topic[cid] = 8
elseif Topic[cid] == 8 then
if getCount(msg) < 1 then
npcHandler:say('Hmm, can I help you with something else?', cid)
Topic[cid] = nil
else
count[cid] = math.min(500, getCount(msg))
npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your gold coins into ' .. count[cid] .. ' platinum coins?', cid)
Topic[cid] = 9
end
elseif Topic[cid] == 9 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid, 2148, count[cid] * 100) then
npcHandler:say('Here you are.', cid)
doPlayerAddItem(cid, 2152, count[cid])
else
npcHandler:say('Sorry, you do not have enough gold coins.', cid)
end
else
npcHandler:say('Well, can I help you with something else?', cid)
end
Topic[cid] = nil
elseif msgcontains(msg, 'change platinum') then
npcHandler:say('Would you like to change your platinum coins into gold or crystal?', cid)
Topic[cid] = 10
elseif Topic[cid] == 10 then
if msgcontains(msg, 'gold') then
npcHandler:say('How many platinum coins would you like to change into gold?', cid)
Topic[cid] = 11
elseif msgcontains(msg, 'crystal') then
npcHandler:say('How many crystal coins would you like to get?', cid)
Topic[cid] = 13
else
npcHandler:say('Well, can I help you with something else?', cid)
Topic[cid] = nil
end
elseif Topic[cid] == 11 then
if getCount(msg) < 1 then
npcHandler:say('Hmm, can I help you with something else?', cid)
Topic[cid] = nil
else
count[cid] = math.min(500, getCount(msg))
npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your platinum coins into ' .. count[cid] * 100 .. ' gold coins for you?', cid)
Topic[cid] = 12
end
elseif Topic[cid] == 12 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid, 2152, count[cid]) then
npcHandler:say('Here you are.', cid)
doPlayerAddItem(cid, 2148, count[cid] * 100)
else
npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
end
else
npcHandler:say('Well, can I help you with something else?', cid)
end
Topic[cid] = nil
elseif Topic[cid] == 13 then
if getCount(msg) < 1 then
npcHandler:say('Hmm, can I help you with something else?', cid)
Topic[cid] = nil
else
count[cid] = math.min(500, getCount(msg))
npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your platinum coins into ' .. count[cid] .. ' crystal coins for you?', cid)
Topic[cid] = 14
end
elseif Topic[cid] == 14 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid, 2152, count[cid] * 100) then
npcHandler:say('Here you are.', cid)
doPlayerAddItem(cid, 2160, count[cid])
else
npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
end
else
npcHandler:say('Well, can I help you with something else?', cid)
end
Topic[cid] = nil
elseif msgcontains(msg, 'change crystal') then
npcHandler:say('How many crystal coins would you like to change into platinum?', cid)
Topic[cid] = 15
elseif Topic[cid] == 15 then
if getCount(msg) == -1 or getCount(msg) == 0 then
npcHandler:say('Hmm, can I help you with something else?', cid)
Topic[cid] = nil
else
count[cid] = math.min(500, getCount(msg))
npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your crystal coins into ' .. count[cid] * 100 .. ' platinum coins for you?', cid)
Topic[cid] = 16
end
elseif Topic[cid] == 16 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid, 2160, count[cid]) then
npcHandler:say('Here you are.', cid)
doPlayerAddItem(cid, 2152, count[cid] * 100)
else
npcHandler:say('Sorry, you do not have enough crystal coins.', cid)
end
else
npcHandler:say('Well, can I help you with something else?', cid)
end
Topic[cid] = nil
elseif msgcontains(msg, 'change') then
npcHandler:say('There are three different coin types in Tibia: 100 gold coins equal 1 platinum coin, 100 platinum coins equal 1 crystal coin. So if you\'d like to change 100 gold into 1 platinum, simply say \'{change gold}\' and then \'1 platinum\'.', cid)
Topic[cid] = nil
elseif msgcontains(msg, 'bank') then
npcHandler:say('We can change money for you. You can also access your bank account.', cid)
Topic[cid] = nil
end
return true
end
npcHandler:setCallback(CALLBACK_GREET, greet)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
- ps: without make buy items like on 7x, saying buy x item, i mean, should possible do it in 'trade' square?