RaikouNL
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- May 12, 2008
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Ok so what do i got, i have an npc already who helps you with getting bless and such.
Now i want to add in the same style some map marks.
The code i got:
and what doesnt work is:
As you can see i took some bits out of this thread fully-working-healing-bless-guide-npc-saying-random-lines
I hope i gave enough information for the real smart ones here to get this working.
(This script is running on a tfs 2.15(mystic spirit)
Now i want to add in the same style some map marks.
The code i got:
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
local marks = {
{mark = 5, pos = {x = 971, y = 1033, z = 7}, desc = "Verto Temple"},
{mark = 10, pos = {x = 956, y = 1031, z = 7}, desc = "Depot with bank"},
}
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 10000 gold?'})
node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 1, premium = true, cost = 10000})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node2 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 10000 gold?'})
node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 2, premium = true, cost = 10000})
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node3 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 10000 gold?'})
node3:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 3, premium = true, cost = 10000})
node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node4 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 10000 gold?'})
node4:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 4, premium = true, cost = 10000})
node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node5 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 10000 gold?'})
node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 5, premium = true, cost = 10000})
node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node6 = keywordHandler:addKeyword({'map'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want me to mark your map with important locations in our town?'})
node6:addChildKeyword({'yes'},
local f_addMark = doPlayerAddMapMark
if(not f_addMark) then f_addMark = doAddMapMark end
for _, m in pairs(marks) do
f_addMark(cid, m.pos, m.mark, m.desc ~= nil and m.desc or "")
end
)
node6:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'May God guide your path then.'})
npcHandler:addModule(FocusModule:new())
and what doesnt work is:
Code:
local node6 = keywordHandler:addKeyword({'map'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want me to mark your map with important locations in our town?'})
node6:addChildKeyword({'yes'},
local f_addMark = doPlayerAddMapMark
if(not f_addMark) then f_addMark = doAddMapMark end
for _, m in pairs(marks) do
f_addMark(cid, m.pos, m.mark, m.desc ~= nil and m.desc or "")
end
)
node6:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'May God guide your path then.'})
npcHandler:addModule(FocusModule:new())
I hope i gave enough information for the real smart ones here to get this working.
(This script is running on a tfs 2.15(mystic spirit)