arekziomal
New Member
Witam
Mam taki problem... gdyż gdy pisze do Halvara
16:56 ziomal [300]: hi
16:56 Halvar: Hello ziomal! Do you want to make arena?
16:56 ziomal [300]: yes
16:56 Halvar: You test will be greenshore level. If you want enter you must pay 1000 gp and have 30 level. Wanna try?
16:56 ziomal [300]: yes
16:56 Halvar: You don't have 1000 gp! Come back when you will be ready!
To on odpisuje ze kasy nie mam a mam ponad 100 cc w bp -.-
Skrypt :
próbowałem już każdego jakiego znalazłem ale dupa, nawet od kolegi wziełem ale dalej -.-
Kod z Halvar.xml
Za pomoc REP++
Mam taki problem... gdyż gdy pisze do Halvara
16:56 ziomal [300]: hi
16:56 Halvar: Hello ziomal! Do you want to make arena?
16:56 ziomal [300]: yes
16:56 Halvar: You test will be greenshore level. If you want enter you must pay 1000 gp and have 30 level. Wanna try?
16:56 ziomal [300]: yes
16:56 Halvar: You don't have 1000 gp! Come back when you will be ready!
To on odpisuje ze kasy nie mam a mam ponad 100 cc w bp -.-
Skrypt :
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function enterArena(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
local cost = 0
local levelname = ''
if getPlayerStorageValue(cid, 42355) < 1 then
cost = 1000
levelname = 'greenshore'
levelneeded = 30
elseif getPlayerStorageValue(cid, 42355) == 1 then
cost = 5000
levelname = 'scrapper'
levelneeded = 50
elseif getPlayerStorageValue(cid, 42355) == 2 then
cost = 10000
levelname = 'warlord'
levelneeded = 80
end
if string.lower(keywords[1]) == 'yes' and parameters.prepare ~= 1 then
if(getPlayerLevel(cid) >= levelneeded) then
if(getPlayerMoney(cid) >= cost) then
doPlayerRemoveMoney(cid, cost)
npcHandler:say('Now you can go to test.', cid)
setPlayerStorageValue(cid, 42351, 1)
else
npcHandler:say('You don\'t have ' .. cost .. ' gp! Come back when you will be ready!', cid)
end
else
npcHandler:say('You don\'t have ' .. levelneeded .. ' level! Come back when you will be ready!', cid)
end
npcHandler:resetNpc()
elseif string.lower(keywords[1]) == 'no' then
npcHandler:say('Come back later then!', cid)
npcHandler:resetNpc()
else
if getPlayerStorageValue(cid, 42355) < 3 then
npcHandler:say('You test will be ' .. levelname .. ' level. If you want enter you must pay ' .. cost .. ' gp and have ' .. levelneeded .. ' level. Wanna try?', cid)
else
npcHandler:say('You did all arena levels.',cid)
end
end
return true
end
npcHandler:setMessage(MESSAGE_GREET, 'Hello |PLAYERNAME|! Do you want to make arena?')
local yesNode = KeywordNode:new({'yes'}, enterArena, {})
local noNode = KeywordNode:new({'no'}, enterArena, {})
local node1 = keywordHandler:addKeyword({'arena'}, enterArena, {prepare=1})
node1:addChildKeywordNode(yesNode)
node1:addChildKeywordNode(noNode)
local node1 = keywordHandler:addKeyword({'fight'}, enterArena, {prepare=1})
node1:addChildKeywordNode(yesNode)
node1:addChildKeywordNode(noNode)
local node1 = keywordHandler:addKeyword({'yes'}, enterArena, {prepare=1})
node1:addChildKeywordNode(yesNode)
node1:addChildKeywordNode(noNode)
npcHandler:addModule(FocusModule:new())
próbowałem już każdego jakiego znalazłem ale dupa, nawet od kolegi wziełem ale dalej -.-
Kod z Halvar.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Halvar" script="data/npc/scripts/quest/arena.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="143" head="3" body="77" legs="78" feet="97" addons="1"/>
<parameters>
<parameter key="message_greet" value="Hello competitor! Do you want to fight in the arena or shall I explain the rules first?"/>
<parameter key="module_keywords" value="1" />
<parameter key="keywords" value="rule;die;death;greenhorn;scrapper;warlord;price;general;difficulties;levels;difficulty;fee;"/>
<parameter key="keyword_reply1" value="What do you want to know? Something about the three different {difficulties}, the {general} rules or the {prices}? Maybe you also want to know what happens when you {die}?" />
<parameter key="keyword_reply2" value="It would be better not to {die}! In every pit there is an emergency exit, the portal to the south. If you {die} in a pit... well... your corpse and backpack are gone, so you enter the arena at your own risk." />
<parameter key="keyword_reply3" value="It would be better not to {die}! In every pit there is an emergency exit, the portal to the south. If you {die} in a pit... well... your corpse and backpack are gone, so you enter the arena at your own risk." />
<parameter key="keyword_reply4" value="That is the easiest way in our arena. The {fee} is 1500 gold. We were setting this up for of our children to challenge some easy monsters and train them for the future" />
<parameter key="keyword_reply5" value="The most common difficulty for us. The {fee} is 5000 gold. So if you are experienced in fighting middle class monsters this is your challenge!" />
<parameter key="keyword_reply6" value="Only the strongest among us will take this challenge. The {fee} is 10000 gold. If you pass that I promise you the respect of all citizens here. You will be a hero!" />
<parameter key="keyword_reply7" value="The {fee} is either 1000, 5000 or 10000 gold for one try. Remember that if you {die}, it is YOUR problem and you won't be able to get back to your corpse and your backpack." />
<parameter key="keyword_reply8" value="Basically you pay me a {fee}, and you are sent into an arena with 10 different stages. If you succeed you will be rewarded accordingly." />
<parameter key="keyword_reply9" value="There are three difficulties: {Greenhorn}, {Scrapper} and {Warlord}. On each challenge you will be confronted with ten monsters increasing in strength." />
<parameter key="keyword_reply10" value="There are three difficulties: {Greenhorn}, {Scrapper} and {Warlord}. On each challenge you will be confronted with ten monsters increasing in strength." />
<parameter key="keyword_reply11" value="There are three difficulties: {Greenhorn}, {Scrapper} and {Warlord}. On each challenge you will be confronted with ten monsters increasing in strength." />
<parameter key="keyword_reply12" value="The {fee} is either 1000, 5000 or 10000 gold for one try. Remember that if you {die}, it is YOUR problem and you won't be able to get back to your corpse and your backpack." />
</parameters>
</npc>
Za pomoc REP++