In an attempt to make a kind of more intelligent and scripted boss monster, I thought I could maybe use npc's for the job.
However, I've yet to find a way to make it so players can attack my npc's. I tried using the following tags in the npc file:
(I am using TFS 0.2.11)
This made it possible for players to actually attack the npc. However they could not use any runes on the npc, and the melee/distance attacks did not do any damage at all to the npc.
Now I'm asking, is there something I've missed, or is it not possible to have "killable" npc's?
However, I've yet to find a way to make it so players can attack my npc's. I tried using the following tags in the npc file:
(I am using TFS 0.2.11)
Code:
<flags>
<flag attackable="1"/>
<flag pushable="0"/>
</flags>
This made it possible for players to actually attack the npc. However they could not use any runes on the npc, and the melee/distance attacks did not do any damage at all to the npc.
Now I'm asking, is there something I've missed, or is it not possible to have "killable" npc's?