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NPC does not take money

Fearless

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Joined
Nov 7, 2008
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My arena npc asks for the money but he does not take the money. If anyone could help please message.

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid) npcHandler:eek:nCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:eek:nCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:eek:nCreatureSay(cid, type, msg) end
function onThink() npcHandler:eek:nThink() end

function enterArena(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
local cost = 0
local levelname = ''
if getPlayerStorageValue(cid, 42355) < 1 then
cost = 1000
levelname = 'greenshore'
levelneeded = 30
elseif getPlayerStorageValue(cid, 42355) == 1 then
cost = 5000
levelname = 'scrapper'
levelneeded = 50
elseif getPlayerStorageValue(cid, 42355) == 2 then
cost = 10000
levelname = 'warlord'
levelneeded = 80
end
if string.lower(keywords[1]) == 'yes' and parameters.prepare ~= 1 then
if(getPlayerLevel(cid) >= levelneeded) then
if(getPlayerMoney(cid) >= cost) then
npcHandler:say('Now you can go to test.', cid)
setPlayerStorageValue(cid, 42351, 1)
else
npcHandler:say('You don\'t have ' .. cost .. ' gp! Come back when you will be ready!', cid)
end
else
npcHandler:say('You don\'t have ' .. levelneeded .. ' level! Come back when you will be ready!', cid)
end
npcHandler:resetNpc()
elseif string.lower(keywords[1]) == 'no' then
npcHandler:say('Come back later then!', cid)
npcHandler:resetNpc()
else
if getPlayerStorageValue(cid, 42355) < 3 then
npcHandler:say('You test will be ' .. levelname .. ' level. If you want enter you must pay ' .. cost .. ' gp and have ' .. levelneeded .. ' level. Wanna try?', cid)
else
npcHandler:say('You did all arena levels.',cid)
end
end
return true
end

npcHandler:setMessage(MESSAGE_GREET, 'Hello |PLAYERNAME|! Do you want to make arena?')

local yesNode = KeywordNode:new({'yes'}, enterArena, {})
local noNode = KeywordNode:new({'no'}, enterArena, {})

local node1 = keywordHandler:addKeyword({'arena'}, enterArena, {prepare=1})
node1:addChildKeywordNode(yesNode)
node1:addChildKeywordNode(noNode)

local node1 = keywordHandler:addKeyword({'fight'}, enterArena, {prepare=1})
node1:addChildKeywordNode(yesNode)
node1:addChildKeywordNode(noNode)
local node1 = keywordHandler:addKeyword({'yes'}, enterArena, {prepare=1})
node1:addChildKeywordNode(yesNode)
node1:addChildKeywordNode(noNode)
npcHandler:addModule(FocusModule:new())
 
Code:
if(getPlayerMoney(cid) >= cost) then
Should be:
Code:
if(doPlayerRemoveMoney(cid, cost) == TRUE) then
 
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