CesarZ
Well-Known Member
- Joined
- Sep 20, 2012
- Messages
- 268
- Solutions
- 4
- Reaction score
- 63
I have a NPC problem. They all selling the items but not taking the money. I tried Switching Global.lua but it mess up other parts of the server and bring up erros. I want to fix this problem without switching the Global.lua. has anybody experienced this? all my nps arent taking money but they are giving away the item. what do i need to add to the global.lua. little help please!
plus no error pops up when im buying something which it akes it harder for me to tackle the problem.
Global.lua
Default.lua
plus no error pops up when im buying something which it akes it harder for me to tackle the problem.
Global.lua
Lua:
dofile('data/compat.lua')
dofile('data/libs.lua')
TRUE = true
FALSE = false
LUA_ERROR = false
LUA_NO_ERROR = true
THING_TYPE_PLAYER = 1
THING_TYPE_MONSTER = 2
THING_TYPE_NPC = 3
MAPMARK_TICK = 0
MAPMARK_QUESTION = 1
MAPMARK_EXCLAMATION = 2
MAPMARK_STAR = 3
MAPMARK_CROSS = 4
MAPMARK_TEMPLE = 5
MAPMARK_KISS = 6
MAPMARK_SHOVEL = 7
MAPMARK_SWORD = 8
MAPMARK_FLAG = 9
MAPMARK_LOCK = 10
MAPMARK_BAG = 11
MAPMARK_SKULL = 12
MAPMARK_DOLLAR = 13
MAPMARK_REDNORTH = 14
MAPMARK_REDSOUTH = 15
MAPMARK_REDEAST = 16
MAPMARK_REDWEST = 17
MAPMARK_GREENNORTH = 18
MAPMARK_GREENSOUTH = 19
GUILDLEVEL_MEMBER = 1
GUILDLEVEL_VICE = 2
GUILDLEVEL_LEADER = 3
STACKPOS_GROUND = 0
STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE = 1
STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE = 2
STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE = 3
STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE = 4
STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE = 5
STACKPOS_TOP_CREATURE = 253
STACKPOS_TOP_FIELD = 254
STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255
RETURNVALUE_NOERROR = 1
RETURNVALUE_NOTPOSSIBLE = 2
RETURNVALUE_NOTENOUGHROOM = 3
RETURNVALUE_PLAYERISPZLOCKED = 4
RETURNVALUE_PLAYERISNOTINVITED = 5
RETURNVALUE_CANNOTTHROW = 6
RETURNVALUE_THEREISNOWAY = 7
RETURNVALUE_DESTINATIONOUTOFREACH = 8
RETURNVALUE_CREATUREBLOCK = 9
RETURNVALUE_NOTMOVEABLE = 10
RETURNVALUE_DROPTWOHANDEDITEM = 11
RETURNVALUE_BOTHHANDSNEEDTOBEFREE = 12
RETURNVALUE_CANONLYUSEONEWEAPON = 13
RETURNVALUE_NEEDEXCHANGE = 14
RETURNVALUE_CANNOTBEDRESSED = 15
RETURNVALUE_PUTTHISOBJECTINYOURHAND = 16
RETURNVALUE_PUTTHISOBJECTINBOTHHANDS = 17
RETURNVALUE_TOOFARAWAY = 18
RETURNVALUE_FIRSTGODOWNSTAIRS = 19
RETURNVALUE_FIRSTGOUPSTAIRS = 20
RETURNVALUE_CONTAINERNOTENOUGHROOM = 21
RETURNVALUE_NOTENOUGHCAPACITY = 22
RETURNVALUE_CANNOTPICKUP = 23
RETURNVALUE_THISISIMPOSSIBLE = 24
RETURNVALUE_DEPOTISFULL = 25
RETURNVALUE_CREATUREDOESNOTEXIST = 26
RETURNVALUE_CANNOTUSETHISOBJECT = 27
RETURNVALUE_PLAYERWITHTHISNAMEISNOTONLINE = 28
RETURNVALUE_NOTREQUIREDLEVELTOUSERUNE = 29
RETURNVALUE_YOUAREALREADYTRADING = 30
RETURNVALUE_THISPLAYERISALREADYTRADING = 31
RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT = 32
RETURNVALUE_DIRECTPLAYERSHOOT = 33
RETURNVALUE_NOTENOUGHLEVEL = 34
RETURNVALUE_NOTENOUGHMAGICLEVEL = 35
RETURNVALUE_NOTENOUGHMANA = 36
RETURNVALUE_NOTENOUGHSOUL = 37
RETURNVALUE_YOUAREEXHAUSTED = 38
RETURNVALUE_PLAYERISNOTREACHABLE = 39
RETURNVALUE_CANONLYUSETHISRUNEONCREATURES = 40
RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE = 41
RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER = 42
RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE = 43
RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE = 44
RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE = 45
RETURNVALUE_YOUCANONLYUSEITONCREATURES = 46
RETURNVALUE_CREATUREISNOTREACHABLE = 47
RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS = 48
RETURNVALUE_YOUNEEDPREMIUMACCOUNT = 49
RETURNVALUE_YOUNEEDTOLEARNTHISSPELL = 50
RETURNVALUE_YOURVOCATIONCANNOTUSETHISSPELL = 51
RETURNVALUE_YOUNEEDAWEAPONTOUSETHISSPELL = 52
RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE = 53
RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE = 54
RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE = 55
RETURNVALUE_YOUCANNOTLOGOUTHERE = 56
RETURNVALUE_YOUNEEDAMAGICITEMTOCASTSPELL = 57
RETURNVALUE_CANNOTCONJUREITEMHERE = 58
RETURNVALUE_YOUNEEDTOSPLITYOURSPEARS = 59
RETURNVALUE_NAMEISTOOAMBIGIOUS = 60
RETURNVALUE_CANUSEONLYONESHIELD = 61
RETURNVALUE_NOPARTYMEMBERSINRANGE = 62
RETURNVALUE_YOUARENOTTHEOWNER = 63
ropeSpots = {384, 418, 8278, 8592, 13189, 14435, 14436, 15635, 19518}
doors = {[1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542, [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918, [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111, [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139, [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283, [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194, [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254, [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895, [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046, [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550, [9165] = 9167, [9166] = 9167, [9168] = 9170, [9169] = 9170, [9171] = 9172, [9173] = 9174, [9267] = 9269, [9268] = 9269, [9270] = 9272, [9271] = 9272, [9273] = 9274, [9275] = 9276, [10276] = 10277, [10274] = 10275, [10268] = 10270, [10269] = 10270, [10271] = 10273, [10272] = 10273, [10471] = 10472, [10480] = 10481, [10477] = 10479, [10478] = 10479, [10468] = 10470, [10469] = 10470, [10775] = 10777, [10776] = 10777, [12092] = 12094, [12093] = 12094, [12188] = 12190, [12189] = 12190, [19840] = 19842, [19841] = 19842, [19843] = 19844, [19980] = 19982, [19981] = 19982, [19983] = 19984, [20273] = 20275, [20274] = 20275, [20276] = 20277, [17235] = 17236, [18208] = 18209, [13022] = 13023, [10784] = 10786, [10785] = 10786, [12099] = 12101, [12100] = 12101, [12197] = 12199, [12198] = 12199, [19849] = 19851, [19850] = 19851, [19852] = 19853, [19989] = 19991, [19990] = 19991, [19992] = 19993, [20282] = 20284, [20283] = 20284, [20285] = 20286, [17237] = 17238, [13020] = 13021, [10780] = 10781, [12095] = 12096, [12195] = 12196, [19845] = 19846, [19985] = 19986, [20278] = 20279, [10789] = 10790, [12102] = 12103, [12204] = 12205, [19854] = 19855, [19994] = 19995, [20287] = 20288, [10782] = 10783, [12097] = 12098, [12193] = 12194, [19847] = 19848, [19987] = 19988, [20280] = 20281, [10791] = 10792, [12104] = 12105, [12202] = 12203, [19856] = 19857, [19996] = 19997, [20289] = 20290}
verticalOpenDoors = {1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915, 5083, 5109, 5111, 5113, 5115, 5127, 5129, 5131, 5133, 5142, 5145, 5283, 5285, 5289, 5293, 5516, 5737, 5749, 6194, 6199, 6203, 6207, 6251, 6256, 6260, 6264, 6798, 6802, 6902, 6904, 6906, 6908, 7044, 7046, 7048, 7050, 7055, 8543, 8548, 8552, 8556, 9167, 9172, 9269, 9274, 9274, 9269, 9278, 9282, 10270, 10275, 10279, 10283, 10479, 10481, 10485, 10483, 10786, 12101, 12199, 19851, 19853, 19991, 19993, 20284, 20286, 17238, 13021, 10790, 12103, 12205, 19855, 19995, 20288, 10792, 12105, 12203, 19857, 19997, 20290}
horizontalOpenDoors = {1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918, 5085, 5100, 5102, 5104, 5106, 5118, 5120, 5122, 5124, 5136, 5139, 5280, 5287, 5291, 5295, 5518, 5734, 5746, 6197, 6201, 6205, 6209, 6254, 6258, 6262, 6266, 6796, 6800, 6893, 6895, 6897, 6899, 7035, 7037, 7039, 7041, 7057, 8546, 8550, 8554, 8558, 9170, 9174, 9272, 9276, 9280, 9284, 10273, 10277, 10281, 10285, 10470, 10472, 10476, 10474, 10777, 12094, 12190, 19842, 19844, 19982, 19984, 20275, 20277, 17236, 18209, 13023, 10781, 12096, 12196, 19846, 19986, 20279, 10783, 12098, 12194, 19848, 19988, 20281}
openSpecialDoors = {1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115, 5122, 5124, 5131, 5133, 5289, 5291, 5293, 5295, 6203, 6205, 6207, 6209, 6260, 6262, 6264, 6266, 6897, 6899, 6906, 6908, 7039, 7041, 7048, 7050, 8552, 8554, 8556, 8558, 9176, 9178, 9180, 9182, 9278, 9280, 9282, 9284, 10279, 10281, 10283, 10285, 10474, 10476, 10483, 10485, 10781, 12096, 12196, 19846, 19986, 20279, 10783, 12098, 12194, 19848, 19988, 20281, 10790, 12103, 12205, 19855, 19995, 20288, 10792, 12105, 12203, 19857, 19997, 20290}
questDoors = {1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551, 5105, 5114, 5123, 5132, 5288, 5290, 5745, 5748, 6202, 6204, 6259, 6261, 6898, 6907, 7040, 7049, 8551, 8553, 9175, 9177, 9277, 9279, 10278, 10280, 10475, 10484, 10782, 12097, 12193, 19847, 19987, 20280, 10791, 12104, 12202, 19856, 19996, 20289}
levelDoors = {1227, 1229, 1245, 1247, 1259, 1261, 3540, 3549, 5103, 5112, 5121, 5130, 5292, 5294, 6206, 6208, 6263, 6265, 6896, 6905, 7038, 7047, 8555, 8557, 9179, 9181, 9281, 9283, 10282, 10284, 10473, 10482, 10780, 10789, 10780, 12095, 12195, 19845, 19985, 20278, 10789, 12102, 12204, 19854, 19994, 20287}
keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092, 10032}
CONTAINER_POSITION = 0xFFFF
ITEMCOUNT_MAX = 100
function doCreatureSayWithRadius(cid, text, type, radiusx, radiusy, position)
if position == nil then
position = getCreaturePosition(cid)
end
local spectators = getSpectators(position, radiusx, radiusy, false, true)
if spectators ~= nil then
for _, spectator in ipairs(spectators) do
doCreatureSay(cid, text, type, false, spectator, position)
end
end
end
function getBlessingsCost(level)
if level <= 30 then
return 2000
elseif level >= 120 then
return 20000
else
return ((level - 20) * 200)
end
end
function getPvpBlessingCost(level)
if level <= 30 then
return 2000
elseif level >= 270 then
return 50000
else
return ((level - 20) * 200)
end
end
function isInRange(pos, fromPos, toPos)
return pos.x >= fromPos.x and pos.y >= fromPos.y and pos.z >= fromPos.z and pos.x <= toPos.x and pos.y <= toPos.y and pos.z <= toPos.z
end
function isPremium(cid)
return getPlayerPremiumDays(cid) > 0
end
function Player:isPremium()
return self:getPremiumDays() > 0 or configManager.getBoolean(configKeys.FREE_PREMIUM)
end
function isNumber(str)
return tonumber(str) ~= nil
end
function getDistanceBetween(firstPosition, secondPosition)
local xDif = math.abs(firstPosition.x - secondPosition.x)
local yDif = math.abs(firstPosition.y - secondPosition.y)
local posDif = math.max(xDif, yDif)
if firstPosition.z ~= secondPosition.z then
posDif = posDif + 15
end
return posDif
end
function isSorcerer(cid)
local player = Player(cid)
if player == nil then
return false
end
return isInArray({1, 5}, player:getVocation():getId())
end
function isDruid(cid)
local player = Player(cid)
if player == nil then
return false
end
return isInArray({2, 6}, player:getVocation():getId())
end
function isPaladin(cid)
local player = Player(cid)
if player == nil then
return false
end
return isInArray({3, 7}, player:getVocation():getId())
end
function isKnight(cid)
local player = Player(cid)
if player == nil then
return false
end
return isInArray({4, 8}, player:getVocation():getId())
end
function getTibianTime()
local worldTime = getWorldTime()
local hours = math.floor(worldTime / 60)
local minutes = worldTime % 60
if minutes < 10 then
minutes = '0' .. minutes
end
return hours .. ':' .. minutes
end
function doForceSummonCreature(name, pos)
local creature = doSummonCreature(name, pos)
if creature == false then
pos.stackpos = STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE
local lastUid = nil
while true do
local thing = getTileThingByPos(pos)
if thing.uid == 0 or thing.uid == lastUid or not isItem(thing.uid) then
break
end
lastUid = thing.uid
doRemoveItem(thing.uid)
end
creature = doSummonCreature(name, pos)
end
return creature
end
if not globalStorageTable then
globalStorageTable = {}
end
function Game.getStorageValue(key)
return globalStorageTable[key]
end
function Game.setStorageValue(key, value)
globalStorageTable[key] = value
end
function Game.convertIpToString(ip)
local band = bit.band
local rshift = bit.rshift
return string.format("%d.%d.%d.%d",
band(ip, 0xFF),
band(rshift(ip, 8), 0xFF),
band(rshift(ip, 16), 0xFF),
rshift(ip, 24)
)
end
function doRelocate(fromPos, toPos)
if fromPos == toPos then
return false
end
return true
end
function Game.getSkillType(weaponType)
if weaponType == WEAPON_CLUB then
return SKILL_CLUB
elseif weaponType == WEAPON_SWORD then
return SKILL_SWORD
elseif weaponType == WEAPON_AXE then
return SKILL_AXE
elseif weaponType == WEAPON_DISTANCE then
return SKILL_DISTANCE
elseif weaponType == WEAPON_SHIELD then
return SKILL_SHIELD
end
return SKILL_FIST
end
function Game.getReverseDirection(direction)
if direction == WEST then
return EAST
elseif direction == EAST then
return WEST
elseif direction == NORTH then
return SOUTH
elseif direction == SOUTH then
return NORTH
elseif direction == NORTHWEST then
return SOUTHEAST
elseif direction == NORTHEAST then
return SOUTHWEST
elseif direction == SOUTHWEST then
return NORTHEAST
elseif direction == SOUTHEAST then
return NORTHWEST
end
return NORTH
end
function Position.getNextPosition(self, direction, steps)
steps = steps or 1
if direction == WEST then
self.x = self.x - steps
elseif direction == EAST then
self.x = self.x + steps
elseif direction == NORTH then
self.y = self.y - steps
elseif direction == SOUTH then
self.y = self.y + steps
elseif direction == NORTHWEST then
self.x = self.x - steps
self.y = self.y - steps
elseif direction == NORTHEAST then
self.x = self.x + steps
self.y = self.y - steps
elseif direction == SOUTHWEST then
self.x = self.x - steps
self.y = self.y + steps
elseif direction == SOUTHEAST then
self.x = self.x + steps
self.y = self.y + steps
end
end
function Player.getClosestFreePosition(self, position, extended)
if self:getAccountType() >= ACCOUNT_TYPE_GOD then
return position
end
return Creature.getClosestFreePosition(self, position, extended)
end
function Creature.getClosestFreePosition(self, position, extended)
local usePosition = Position(position)
local tiles = { usePosition:getTile() }
local length = extended and 2 or 1
local tile
for y = -length, length do
for x = -length, length do
if x ~= 0 or y ~= 0 then
usePosition.x = position.x + x
usePosition.y = position.y + y
tile = usePosition:getTile()
if tile then
tiles[#tiles + 1] = tile
end
end
end
end
for i = 1, #tiles do
tile = tiles[i]
if tile:getCreatureCount() == 0 and not tile:hasProperty(CONST_PROP_BLOCKINGANDNOTMOVEABLE) then
return tile:getPosition()
end
end
return Position()
end
function Player.sendCancelMessage(self, message)
if type(message) == "number" then
message = Game.getReturnMessage(message)
end
return self:sendTextMessage(MESSAGE_STATUS_SMALL, message)
end
local foodCondition = Condition(CONDITION_REGENERATION, CONDITIONID_DEFAULT)
function Player.feed(self, food)
local condition = self:getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT)
if condition then
condition:setTicks(condition:getTicks() + (food * 1000))
else
local vocation = self:getVocation()
if not vocation then
return nil
end
foodCondition:setTicks(food * 1000)
foodCondition:setParameter(CONDITION_PARAM_HEALTHGAIN, vocation:getHealthGainAmount())
foodCondition:setParameter(CONDITION_PARAM_HEALTHTICKS, vocation:getHealthGainTicks() * 1000)
foodCondition:setParameter(CONDITION_PARAM_MANAGAIN, vocation:getManaGainAmount())
foodCondition:setParameter(CONDITION_PARAM_MANATICKS, vocation:getManaGainTicks() * 1000)
self:addCondition(foodCondition)
end
return true
end
function Player.getDepotItems(self, depotId)
return self:getDepotChest(depotId, true):getItemHoldingCount()
end
function Player.isUsingOtClient(self)
return self:getClient().os >= CLIENTOS_OTCLIENT_LINUX
end
function Player.sendExtendedOpcode(self, opcode, buffer)
if not self:isUsingOtClient() then
return false
end
local networkMessage = NetworkMessage()
networkMessage:addByte(0x32)
networkMessage:addByte(opcode)
networkMessage:addString(buffer)
networkMessage:sendToPlayer(self)
networkMessage:delete()
return true
end
string.split = function(str, sep)
local res = {}
for v in str:gmatch("([^" .. sep .. "]+)") do
res[#res + 1] = v
end
return res
end
function Position.getTile(self)
return Tile(self)
end
function doCreateTeleport(itemId, destination, position)
local item = Game.createItem(itemId, 1, position)
if not item:isTeleport() then
item:remove()
return false
end
item:setDestination(destination)
return item:getUniqueId()
end
function Game.broadcastMessage(message, messageType)
if messageType == nil then
messageType = MESSAGE_STATUS_WARNING
end
for _, player in ipairs(Game.getPlayers()) do
player:sendTextMessage(messageType, message)
end
end
function broadcastMessage(message, messageType)
if messageType == nil then
messageType = MESSAGE_STATUS_WARNING
end
for _, player in ipairs(Game.getPlayers()) do
player:sendTextMessage(messageType, message)
end
end
exhaustion =
{
check = function (cid, storage)
if(getPlayerFlagValue(cid, PLAYERFLAG_HASNOEXHAUSTION)) then
return false
end
return getPlayerStorageValue(cid, storage) >= os.time(t)
end,
get = function (cid, storage, flag)
if(getPlayerFlagValue(cid, PLAYERFLAG_HASNOEXHAUSTION)) then
return false
end
local exhaust = getPlayerStorageValue(cid, storage)
if(exhaust > 0) then
local left = exhaust - os.time(t)
if(left >= 0) then
return left
end
end
return false
end,
set = function (cid, storage, time)
setPlayerStorageValue(cid, storage, os.time(t) + time)
end,
make = function (cid, storage, time)
local exhaust = exhaustion.get(cid, storage)
if(not exhaust) then
exhaustion.set(cid, storage, time)
return true
end
return false
end
}
Default.lua
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
npcHandler:addModule(FocusModule:new())
Last edited: