Joriku
Working in the mines, need something?
Getting this, can someone explain whats missing/it's calling wrong (TFS 1.3)
LUA:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local voices = { {text = 'Pssst!'} }
npcHandler:addModule(VoiceModule:new(voices))
local function greetCallback(cid)
local player = Player(cid)
if player:getStorageValue(Storage.secretService.AVINMission01) == 1 and player:getItemCount(14326) > 0 then
player:setStorageValue(Storage.secretService.AVINMission01, 2)
npcHandler:say("I don't like the way you look. Help me boys!", cid)
for i = 1, 2 do
Game.createMonster("Bandit", Npc():getPosition())
end
npcHandler.topic[cid] = 0
else
npcHandler:setMessage(MESSAGE_GREET, "Pssst! Be silent. Do you wish to {buy} something?")
end
return true
end
local function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
local player = Player(cid)
if msgcontains(msg, "letter") then
if player:getStorageValue(Storage.secretService.AVINMission01) == 2 then
npcHandler:say("You have a letter for me?", cid)
npcHandler.topic[cid] = 1
end
elseif msgcontains(msg, "yes") then
if npcHandler.topic[cid] == 1 then
if player:removeItem(14326, 1) then
player:setStorageValue(Storage.secretService.AVINMission01, 3)
npcHandler:say("Oh well. I guess I am still on the hook. Tell your 'uncle' I will proceed as he suggested.", cid)
else
npcHandler:say("You don't have any letter!", cid)
end
npcHandler.topic[cid] = 0
end
end
return true
end
npcHandler:setMessage(MESSAGE_WALKAWAY, "Bye. Tell others about... my little shop here.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Bye. Tell others about... my little shop here.")
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())