-- Time Chest by Limos
local config = {
exhausttime = 86400, -- time in seconds
exhauststorage = 2302,
level = 250 -- minimum level to open the chest
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local rewarditems = {
[25] = {
nextlevel = 50,
{id = 3982, chance = 5, count = 1}, -- start with the lowest chances
{id = 2476, chance = 10, count = 1},
{id = 2479, chance = 15, count = 1},
{id = 2148, chance = 70, count = math.random(1, 50)}
},
[250] = {
nextlevel = 250,
{id = 2472, chance = 5, count = 1},
{id = 7730, chance = 10, count = 1},
{id = 2497, chance = 15, count = 1},
{id = 2160, chance = 70, count = math.random(1, 20)}
},
[500] = {
nextlevel = 2500,
{id = 2522, chance = 5, count = 1},
{id = 2470, chance = 10, count = 1},
{id = 2472, chance = 15, count = 1},
{id = 2160, chance = 70, count = math.random(20, 80)}
},
[2500] = {
nextlevel = 100000,
{id = 2365, chance = 5, count = 1},
{id = 2798, chance = 10, count = 15},
{id = 2522, chance = 35, count = 1},
{id = 2157, chance = 50, count = math.random(1, 3)}
}
}
if getPlayerLevel(cid) < config.level then
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
doPlayerSendCancel(cid, "You need to be level "..config.level.." to open the chest.")
return true
end
if exhaustion.check(cid, config.exhauststorage) then
local time = exhaustion.get(cid, config.exhauststorage)
local hours, minutes, seconds = math.floor (time / 3600), math.floor ((time - ((math.floor (time / 3600)) * 3600))/ 60), time - ((math.floor (time/60)) * 60)
if time >= 3600 then
text = hours.." "..(hours == 1 and "hour" or "hours")..", "..minutes.." "..(minutes == 1 and "minute" or "minutes").." and "..seconds.." "..(seconds == 1 and "second" or "seconds")
elseif time >= 120 then
text = minutes.." "..(minutes == 1 and "minute" or "minutes").." and "..seconds.." "..(seconds == 1 and "second" or "seconds")
else
text = seconds.." "..(seconds == 1 and "second" or "seconds")
end
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "It is empty. You need to wait "..text.." before you can get a reward again.")
return true
end
local chance = math.random(1,100)
for v, x in pairs(rewarditems) do
if getPlayerLevel(cid) >= v and getPlayerLevel(cid) < x.nextlevel then
level = v
end
end
for i = 1, #rewarditems[level], 1 do
if chance < rewarditems[level][i].chance then
local info = getItemInfo(rewarditems[level][i].id)
if rewarditems[level][i].count > 1 then
text = rewarditems[level][i].count .. " " .. info.plural
else
text = info.article .. " " .. info.name
end
local item = doCreateItemEx(rewarditems[level][i].id, rewarditems[level][i].count)
if doPlayerAddItemEx(cid, item, false) ~= RETURNVALUE_NOERROR then
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
text = "You have found a reward. It is to heavy or you have not enough space."
else
text = "You have found " .. text .. "."
exhaustion.set(cid, config.exhauststorage, config.exhausttime)
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, text)
return true
else
chance = chance - rewarditems[level][i].chance
end
end
end