Current version tfs 1.2
I have found a script on here I edited a little of this script to make npc actually spawn but it not working the way i want it. I want this npc to give you exp for each of the same item you turn in so if u got 10 u turn in 10 at once u get 10k exp for turning 10 of the same item
I have found a script on here I edited a little of this script to make npc actually spawn but it not working the way i want it. I want this npc to give you exp for each of the same item you turn in so if u got 10 u turn in 10 at once u get 10k exp for turning 10 of the same item
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, 'blood')) then
selfSay('Hello have any blood?', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if (getPlayerStorageValue(cid,1237) > 0) then
else
if(doPlayerRemoveItem(cid, 21417, 1) == TRUE) then
setPlayerStorageValue(cid,1237,1)
Player:addExperience (cid, 10000000)
selfSay('Have you got any Blood Vial', cid)
else
selfSay(' Get Get Away Now! No Blood! No Help! ', cid)
end
return true
end
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Last edited: