Ecstacy
Mothafuckaaa
Hey, I'm having some problems with this NPC.
When I say 'hi' it doesn't response
.
the script is meant for TFS 0.4.
There are no errors given or anything.
Thanks in advance,
unknown666
When I say 'hi' it doesn't response
the script is meant for TFS 0.4.
LUA:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local t = {
[1] = {x=1,y=1,z=7},
[2] = {x=1,y=1,z=7},
[3] = {x=1,y=1,z=7}
}
function giveAbility(cid, msg, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
local v,b = getPlayerStorageValue(cid,1889,0)
if v == 0 then
if msgcontains(msg:lower(),'yes') then
npcHandler:say('Great! I\'ve been working on a way to get out of here and after studying the art of magic, I have learned a teleport spell! I can only teleport others though... Are you willing to be teleported away from this place?',cid)
b = 1
setPlayerStorageValue(cid,1889,b)
else
npcHandler:say('Then may you burn in hell, demon!',cid)
b = 0
setPlayerStorageValue(cid,1889,b)
npcHandler:releaseFocus(cid)
end
elseif v == 1 then
if msgcontains(msg:lower(),'yes') then
npcHandler:say('Great, but first I will need to gather some information from you. Are you ready?',cid)
b = 2
setPlayerStorageValue(cid,1889,b)
else
npcHandler:say('Come back when you are ready.',cid)
b = 0
setPlayerStorageValue(cid,1889,b)
npcHandler:releaseFocus(cid)
end
elseif v == 2 then
if msgcontains(msg:lower(),'yes') then
npcHandler:say('What special ability do you wish to have from these three, The ability to eat from a {corpse}, the ability to {tame} certain monsters or the ability to {brew} potions?',cid)
b = 3
setPlayerStorageValue(cid,1889,b)
else
npcHandler:say('Come back when you are ready!',cid)
b = 0
setPlayerStorageValue(cid,1889,b)
npcHandler:releaseFocus(cid)
end
elseif v == 3 then
if msgcontains(msg:lower(),'corpse') then
npcHandler:say('Alright, so you are a barbarian, are you ready for your lesson to eat your first corpse?',cid)
setPlayerStorageValue(cid,ABILITY_EAT_CORPSE,1)
b = 4
setPlayerStorageValue(cid,1889,b)
elseif msgcontains(msg:lower(),'tame') then
npcHandler:say('Alright, so you are a hunter, are you ready for your lesson to tame your first monster?',cid)
setPlayerStorageValue(cid,ABILITY_TAME_MONSTER,1)
b = 5
setPlayerStorageValue(cid,1889,b)
elseif msgcontains(msg:lower(),'brew') then
npcHandler:say('Alright, so you are a magician, are you ready for your lesson to brew your first potion(s)?',cid)
setPlayerStorageValue(cid,ABILITY_BREW_POTIONS,1)
b = 6
setPlayerStorageValue(cid,1889,b)
else
npcHandler:say('Sorry, you must choose between the three given abilities, try again',cid)
b = 3
setPlayerStorageValue(cid,1889,b)
end
elseif v == 4 then
if msgcontains(msg:lower(),'yes') then
npcHandler:say('Good luck in the future, brave barbarian!',cid)
doTeleportThing(cid,t[1])
b = 0
setPlayerStorageValue(cid,1889,b)
else
npcHandler:say('Come back when you are ready!',cid)
b = 0
setPlayerStorageValue(cid,1889,b)
npcHandler:releaseFocus(cid)
end
elseif v == 5 then
if msgcontains(msg:lower(),'yes') then
npcHandler:say('Good luck in the future, brave hunter!',cid)
doTeleportThing(cid,t[2])
b = 0
setPlayerStorageValue(cid,1889,b)
else
npcHandler:say('Come back when you are ready!',cid)
b = 0
setPlayerStorageValue(cid,1889,b)
npcHandler:releaseFocus(cid)
end
elseif v == 6 then
if msgcontains(msg:lower(),'yes') then
npcHandler:say('Good luck in the future, brave magician!',cid)
doTeleportThing(cid,t[3])
b = 0
setPlayerStorageValue(cid,1889,b)
else
npcHandler:say('Come back when you are ready!',cid)
b = 0
setPlayerStorageValue(cid,1889,b)
npcHandler:releaseFocus(cid)
end
end
return true
end
There are no errors given or anything.
Thanks in advance,
unknown666
Last edited: