local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local Topic = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
if(msgcontains(msg, 'soft') or msgcontains(msg, 'boots')) then
npcHandler:say('Do you want to repair your worn soft boots for 10000 gold coins?', cid)
Topic[cid] = 1
elseif(msgcontains(msg, 'yes') and Topic[cid] == 1) then
if(getPlayerItemCount(cid, 6530) >= 1) then
if(doPlayerRemoveMoney(cid, 10000)) then
local item = getPlayerItemById(cid, true, 6530)
doTransformItem(item.uid, 6132)
npcHandler:say('Here you are.', cid)
else
npcHandler:say('Sorry, you don\'t have enough gold.', cid)
end
elseif(getPlayerItemCount(cid, 10021) >= 1) then
if(doPlayerRemoveMoney(cid, 10000)) then
local item = getPlayerItemById(cid, true, 10021)
doTransformItem(item.uid, 6132)
npcHandler:say('Here you are.', cid)
else
npcHandler:say('Sorry, you don\'t have enough gold.', cid)
end
elseif(getPlayerItemCount(cid, 6132) >= 1) then
if(doPlayerRemoveMoney(cid, 10000)) then
local item = getPlayerItemById(cid, true, 6132)
doPlayerRemoveItem(cid,6132, 1)
doPlayerAddItem(cid, 6132, 1)
npcHandler:say('Here you are.', cid)
else
npcHandler:say('Sorry, you don\'t have enough gold.', cid)
end
else
npcHandler:say('Sorry, you don\'t have the item.', cid)
end
Topic[cid] = 0
elseif(msgcontains(msg, 'no') and isInArray({1}, Topic[cid])) then
Topic[cid] = 0
npcHandler:say('Ok then.', cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())