WeslleyKiyo
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- Feb 17, 2017
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Version: Otx 2.8 (8.60 tfs 0.3.7)
I have a error in the distro, however, I do not know how to solve it
The NPC does not teleport the player and keeps repeating the city to choose.
I am using this script (because through the config, it sends the items to the Depot of the character):
I have a error in the distro, however, I do not know how to solve it
Code:
[Warning - The Oracle] NpcSystem:
oracle - Call without any npcHandler instance.
The NPC does not teleport the player and keeps repeating the city to choose.
I am using this script (because through the config, it sends the items to the Depot of the character):
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function onPlayerEndTrade(cid) npcHandler:onPlayerEndTrade(cid) end
function onPlayerCloseChannel(cid) npcHandler:onPlayerCloseChannel(cid) end
--///////////////////////////START SCRIPT(oracle)///////////////////////////--
function oracle(cid, message, keywords, parameters, node)
local npcHandler = parameters.npcHandler
if(npcHandler == nil) then
print('[Warning - ' .. getCreatureName(getNpcId()) .. '] NpcSystem:', 'oracle - Call without any npcHandler instance.')
return false
end
if(not npcHandler:isFocused(cid)) then
return false
end
local cityNode, vocationNode = node:getParent():getParent(), node:getParent()
local params = {
['vocation'] = vocationNode:getParameters().vocation,
['town'] = cityNode:getParameters().town,
['premium'] = cityNode:getParameters().premium or false,
['items'] = vocationNode:getParameters().items or nil
}
if(params['town'] ~= nil and params['vocation'] ~= nil) then
if(getPlayerLevel(cid) < parameters.level) then
npcHandler:say('You must first reach level {' .. parameters.level .. '}!', cid)
elseif(getPlayerVocation(cid) > 0) then
npcHandler:say('Sorry, you already have a vocation!', cid)
elseif(params['premium'] and not isPremium(cid)) then
npcHandler:say('Sorry, this town is reserved only for premium players!', cid)
else
doPlayerSetVocation(cid, params['vocation'])
doPlayerSetTown(cid, params['town'])
if(params['items'] ~= nil) then
local parcel, time = doCreateItemEx(2595), os.time()
local label, target = doAddContainerItem(parcel, 2599), getCreatureName(cid)
doItemSetAttribute(label, "text", target .. "\n" .. getTownName(params['town']))
doItemSetAttribute(label, "date", time)
doItemSetAttribute(label, "writer", getCreatureName(getNpcId()))
for _, item in ipairs(params['items']) do
if(type(item[2]) == 'string') then
local tmp = doCreateItemEx(item[1])
doItemSetAttribute(tmp, "text", item[2])
doItemSetAttribute(tmp, "date", time)
doItemSetAttribute(tmp, "writer", getCreatureName(getNpcId()))
doAddContainerItemEx(parcel, tmp)
else
doAddContainerItem(parcel, item[1], item[2] or 1)
end
end
doPlayerSendMailByName(target, parcel, params['town'])
end
local tmp, temple = getThingPosition(cid), getTownTemplePosition(params['town'])
npcHandler:say('SO BE IT!', cid)
doTeleportThing(cid, temple)
doSendMagicEffect(tmp, CONST_ME_POFF)
doSendMagicEffect(temple, CONST_ME_TELEPORT)
end
else
npcHandler:resetNpc(cid)
error('Player: ' .. getCreatureName(cid) .. ', Params: ' .. table.serialize(params))
end
return true
end
function greetCallback(cid)
local player = Player(cid)
if(getPlayerLevel(cid) == getConfigValue('rookLevelToLeaveRook')) then
return true
elseif(getPlayerLevel(cid) < getConfigValue('rookLevelToLeaveRook')) then
npcHandler:say('COME BACK WHEN YOU GROW UP, CHILD!')
npcHandler:resetNpc(cid)
return false
elseif(getPlayerLevel(cid) > getConfigValue('rookLevelToLeaveRook')) then
npcHandler:say(player:getName() .. ', I CAN\'T LET YOU LEAVE - YOU ARE TOO STRONG ALREADY! YOU CAN ONLY LEAVE WITH LEVEL 9 OR LOWER.')
npcHandler:resetNpc(cid)
return false
end
end
local yesNode = KeywordNode:new({'yes'}, oracle, {level = getConfigValue('rookLevelToLeaveRook')})
local noNode = KeywordNode:new({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then what vocation do you want to become?'})
local node1 = keywordHandler:addKeyword({'yes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'What city do you wish to live in? {Thais}, {Carlin}, {Venore}, {Kazordoon} or {Ab\'Dendriel}?'})
local node2 = node1:addChildKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, town = 2, text = 'Thais, eh? So what vocation do you wish to become? {Sorcerer}, {druid}, {paladin} or {knight}?'})
local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, vocation = 1, items = {{2190,1},{7620,1},{7618,1}}, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, vocation = 2, items = {{2182,1},{7620,1},{7618,1}}, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, vocation = 3, items = {{2389,5},{7620,1},{7618,1}}, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, vocation = 4, items = {{8602,1},{2439,1},{8601,1},{7620,1},{7618,1}}, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
keywordHandler:addKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Then come back when you are ready.'})
--///////////////////////////END SCRIPT(oracle)///////////////////////////--
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
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