tiddpd
PHP Scripter
- Joined
- Apr 16, 2008
- Messages
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I am trying to make a simple convo with an npc that I've done several times before exactly like this, but however after the npc asks the quesion, and I say yes, he does nothing. I've spent an hour trying different combos and stuff and I just can't get him to say anything after the yes. Whats the problem?
Here's the code:
Here's the code:
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
local storage = getPlayerStorageValue(cid, 13)
if(msgcontains(msg, 'base elements') or msgcontains(msg, 'elements')) then
if storage == 31063 then
selfSay('Welcome back ' ..getPlayerName(cid)..'. Do you have all the required items?', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if(doPlayerRemoveItem(cid, 2746, 1) and doPlayerRemoveItem(cid, 4851, 1) and doPlayerRemoveItem(cid, 8262, 1)) then
selfSay('Ah, yes that did it! Please take this note to Neklis so that he might begin selling this wonderful necklace!', cid)
end
end
end
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())