I got a problem with some ship npcs, you can't sail from certain cities to certain cities. like say you cant sail from thais to ab dendriel, but you can sail from CARLIN to ab dendriel. You can't sail to liberty bay from anywhere i think. All my boat_"name of city".lua's are the same so here is what i use for them(its boat_thais)
And now the individual xml ones
Captain ank.xml:
Captain Cormaya.xml:
Captain Edron.xml:
Captain LB.xml(liberty bay)
Captain Thais.xml:
Captain Yala.xml:
Captain Ab.xml:
Captain Carlin.xml:
Captain Darashia.xml:
Captain Hope.xml(port hope):
Captain Svargrond.xml:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Svargrond" script="boat_svargrond.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="142" head="97" body="23" legs="28" feet="76" addons="2"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|, I can take you to Thais, Carlin, Ab dendriel, Venore, Port Hope, Edron, Yalahar, Liberty Bay, Svargrond, Cormaya, Ankrahmun, and Darashia."/>
</parameters>
</npc>[/CODE]
Captain Venore.xml:
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
local travelNode = keywordHandler:addKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Carlin for 0 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=32387, y=31820, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Yalahar for 0 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=602, y=670, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
local travelNode = keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Thais for 0 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=32312, y=32212, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
local travelNode = keywordHandler:addKeyword({'darashia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Darashia for 0 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=33289, y=32480, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
local travelNode = keywordHandler:addKeyword({'ankrahmun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Ankrahmun for 0 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=33092, y=32883, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
local travelNode = keywordHandler:addKeyword({'cormaya'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Cormaya for 0 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=33288, y=31957, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
local travelNode = keywordHandler:addKeyword({'svargrond'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Svargrond for 0 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=32430, y=31164, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
local travelNode = keywordHandler:addKeyword({'liberty Bay'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Liberty Bay for 0 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=33283, y=32892, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
local travelNode = keywordHandler:addKeyword({'ab dendriel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Ab\'dendriel for 0 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=32734, y=31668, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
local travelNode = keywordHandler:addKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Venore for 0 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=32952, y=32022, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
local travelNode = keywordHandler:addKeyword({'edron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Edron for 0 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=33173, y=31764, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
local travelNode = keywordHandler:addKeyword({'port hope'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Port Hope for 0 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=32527, y=32784, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
keywordHandler:addKeyword({'sail'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = false, text = 'I can take you to Thais, Carlin, Ab dendriel, Venore, Port Hope, Edron, Yalahar, Liberty Bay, Svargrond, Cormaya, Ankrahmun, Rook, and Darashia.'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I am the captain of this ship.'})
keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to Thais, Carlin, Ab dendriel, Venore, Port Hope, Edron, Yalahar, Liberty Bay, Svargrond, Cormaya, Ankrahmun, Rook, and Darashia.'})
-- Makes sure the npc reacts when you say hi, bye etc.
npcHandler:addModule(FocusModule:new())
And now the individual xml ones
Captain ank.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Ank" script="boat_ankrahmun.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="134" head="95" body="10" legs="56" feet="77" addons="0"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|, I can take you to Thais, Carlin, Ab dendriel, Venore, Port Hope, Edron, Yalahar, Liberty Bay, Svargrond, Cormaya, Ankrahmun, and Darashia."/>
</parameters>
</npc>
Captain Cormaya.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Cormaya" script="boat_cormaya.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="129" head="19" body="113" legs="95" feet="115" addons="0"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|, I can take you to Thais, Carlin, Ab dendriel, Venore, Port Hope, Edron, Yalahar, Liberty Bay, Svargrond, Cormaya, Ankrahmun, and Darashia."/>
</parameters>
</npc>
Captain Edron.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Edron" script="boat_edron.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="129" head="19" body="113" legs="95" feet="115" addons="0"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|, I can take you to Thais, Carlin, Ab dendriel, Venore, Port Hope, Edron, Yalahar, Liberty Bay, Svargrond, Cormaya, Ankrahmun, and Darashia."/>
</parameters>
</npc>
Captain LB.xml(liberty bay)
Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain LB" script="boat_libertybay.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="134" head="95" body="10" legs="56" feet="77" addons="0"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|, I can take you to Thais, Carlin, Ab dendriel, Venore, Port Hope, Edron, Yalahar, Liberty Bay, Svargrond, Cormaya, Ankrahmun, and Darashia."/>
</parameters>
</npc>
Captain Thais.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Thais" script="boat_thais.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="129" head="19" body="69" legs="107" feet="50" addons="0"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|, I can take you to Thais, Carlin, Ab dendriel, Venore, Port Hope, Edron, Yalahar, Liberty Bay, Svargrond, Cormaya, Ankrahmun, and Darashia."/>
</parameters>
</npc>
Captain Yala.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Yala" script="boat_yalahar.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="96" head="0" body="0" legs="0" feet="0" addons="0"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|, I can take you to Thais, Carlin, Ab dendriel, Venore, Port Hope, Edron, Yalahar, Liberty Bay, Svargrond, Cormaya, Ankrahmun, and Darashia."/>
</parameters>
</npc>
Captain Ab.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Ab" script="boat_ab.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="129" head="60" body="113" legs="95" feet="115" addons="0"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|, I can take you to Thais, Carlin, Ab dendriel, Venore, Port Hope, Edron, Yalahar, Liberty Bay, Svargrond, Cormaya, Ankrahmun, and Darashia."/>
</parameters>
</npc>
Captain Carlin.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Carlin" script="boat_carlin.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="129" head="96" body="113" legs="95" feet="115" addons="0"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|, I can take you to Thais, Carlin, Ab dendriel, Venore, Port Hope, Edron, Yalahar, Liberty Bay, Svargrond, Cormaya, Ankrahmun, and Darashia."/>
</parameters>
</npc>
Captain Darashia.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Darashia" script="boat_darashia.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="129" head="19" body="113" legs="95" feet="115" addons="0"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|, I can take you to Thais, Carlin, Ab dendriel, Venore, Port Hope, Edron, Yalahar, Liberty Bay, Svargrond, Cormaya, Ankrahmun, and Darashia."/>
</parameters>
</npc>
Captain Hope.xml(port hope):
Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Hope" script="boat_port hope.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="129" head="60" body="113" legs="95" feet="115" addons="0"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|, I can take you to Thais, Carlin, Ab dendriel, Venore, Port Hope, Edron, Yalahar, Liberty Bay, Svargrond, Cormaya, Ankrahmun, and Darashia."/>
</parameters>
</npc>
Captain Svargrond.xml:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Svargrond" script="boat_svargrond.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="142" head="97" body="23" legs="28" feet="76" addons="2"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|, I can take you to Thais, Carlin, Ab dendriel, Venore, Port Hope, Edron, Yalahar, Liberty Bay, Svargrond, Cormaya, Ankrahmun, and Darashia."/>
</parameters>
</npc>[/CODE]
Captain Venore.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Venore" script="boat_venore.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="129" head="19" body="113" legs="95" feet="115" addons="0"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|, I can take you to Thais, Carlin, Ab dendriel, Venore, Port Hope, Edron, Yalahar, Liberty Bay, Svargrond, Cormaya, Ankrahmun, and Darashia."/>
</parameters>
</npc>