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NPC that summens monsters to kill

Limos

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I was wondering if anyone could help me with this script. I want to make a npc that summens a monster. The player will kill the monster and if the monster is dead the npc will summen a new monster. In total it will have 3 monsters. When the player killed the 3 monsters it will recieve a reward (I can add that myself). If the player dies or walks away the monster of the npc will disappear and new people will be able to try to defeat the monsters. When someone defeated the monsters, he has to wait a few hours to defeat them again. The monsters also should only atack the person who asked the npc to summen them.

Any parts of codes will be usefull.

Rep+
 
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Mmmm... I was going to say having the NPC start the quest then the action script summon the monster when the NPC says X until the quest is completed...
 
Thanks for your help either way :) But actions work with function onuse, so they start when a player clicks use on something :p
 
That's possible, but that was not my idea. I wanted to make something like gym leaders on a pokemon ot, but then with monsters and players.
 
Then why not just have it so like on one floor you got the NPC you talk to and then a Battle Stadium with a monster (human) that creates the pkmon and the monster (human) can't be killed?
 
Well the thing was, that I'm not sure how to make it that the npc summens a new one when the first one is dead, that the npc knows when all monsters are defeated(to get the reward), if the player dies or walks away the npc will delete the monster and start from the beginning so other people can try to defeat the monsters. And also if possible that the monsters only atack the person who asked the npc to summen them and other people can't atack them.
 
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