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TFS 1.X+ npc the oracle on tfs 1.3 7.72

Vantoria

www.ClassicOT.us
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i would like to know if someone can help me with this npc i want to add the 4 main towns to choose when leaving rookgaard and give some equip (items) for each vocation please thanks this is my npc oracle.lua
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

local vocation = {}
local town = {}
local destination = {}

function onCreatureAppear(cid)              npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)           npcHandler:onCreatureDisappear(cid)         end
function onCreatureSay(cid, type, msg)      npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                          npcHandler:onThink()                        end

local function greetCallback(cid)
    local player = Player(cid)
    local level = player:getLevel()
    if level < 8 then
        npcHandler:say("CHILD! COME BACK WHEN YOU HAVE GROWN UP!", cid)
        return false
    elseif level > 9 then
        npcHandler:say(player:getName() .. ", I CAN'T LET YOU LEAVE - YOU ARE TOO STRONG ALREADY! YOU CAN ONLY LEAVE WITH LEVEL 9 OR LOWER.", cid)
        return false
    elseif player:getVocation():getId() > 0 then
        npcHandler:say("YOU ALREADY HAVE A VOCATION!", cid)
        return false
    end
    return true
end

local function creatureSayCallback(cid, type, msg)
    if not npcHandler:isFocused(cid) then
        return false
    end

    if msgcontains(msg, "yes") and npcHandler.topic[cid] == 0 then
        npcHandler:say("IN WHICH TOWN DO YOU WANT TO LIVE: {RHYVES}?", cid)
        npcHandler.topic[cid] = 1
    elseif npcHandler.topic[cid] == 1 then
        if msgcontains(msg, "rhyves") then
            town[cid] = 2
            destination[cid] = Position(159, 387, 6)
            npcHandler:say("IN RHYVES! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
            npcHandler.topic[cid] = 2
        else
            npcHandler:say("IN WHICH TOWN DO YOU WANT TO LIVE: {RHYVES}?", cid)
        end
    elseif npcHandler.topic[cid] == 2 then
        if msgcontains(msg, "sorcerer") then
            npcHandler:say("A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
            npcHandler.topic[cid] = 3
            vocation[cid] = 1
        elseif msgcontains(msg, "druid") then
            npcHandler:say("A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
            npcHandler.topic[cid] = 3
            vocation[cid] = 2
        elseif msgcontains(msg, "paladin") then
            npcHandler:say("A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
            npcHandler.topic[cid] = 3
            vocation[cid] = 3
        elseif msgcontains(msg, "knight") then
            npcHandler:say("A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
            npcHandler.topic[cid] = 3
            vocation[cid] = 4
        else
            npcHandler:say("{KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
        end
    elseif npcHandler.topic[cid] == 3 then
        if msgcontains(msg, "yes") then
            local player = Player(cid)
            npcHandler:say("SO BE IT!", cid)
            player:setVocation(Vocation(vocation[cid]))
            player:setTown(Town(town[cid]))

            local destination = destination[cid]
            npcHandler:releaseFocus(cid)
            player:teleportTo(destination)
            player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
            destination:sendMagicEffect(CONST_ME_TELEPORT)
        else
            npcHandler:say("THEN WHAT? {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
            npcHandler.topic[cid] = 2
        end
    end
    return true
end

local function onAddFocus(cid)
    town[cid] = 0
    vocation[cid] = 0
    destination[cid] = 0
end

local function onReleaseFocus(cid)
    town[cid] = nil
    vocation[cid] = nil
    destination[cid] = nil
end

npcHandler:setCallback(CALLBACK_ONADDFOCUS, onAddFocus)
npcHandler:setCallback(CALLBACK_ONRELEASEFOCUS, onReleaseFocus)

npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
I haven't tried it, but try this:

Lua:
-- add on line 13
local vocationItems = {
    -- vocation 1
    [1] = {
        -- Regular itens
        items = {{item_id, quantity} , {other_item_id, quantity}},
        -- Container itens
        containerItems = {{item_id, quantity}}
    },
    -- vocation 2
    [2] = {
   
    },

}


-- at line 67

elseif npcHandler.topic[cid] == 3 then
    if msgcontains(msg, "yes") then
        local player = Player(cid)
        npcHandler:say("SO BE IT!", cid)
        player:setVocation(Vocation(vocation[cid]))
       
        targetVocationItems = config[vocation[cid]]

        for i = i, #vocationItems do
            player:addItem(targetVocationItems.items[i][1], targetVocationItems.items[i][2])
        end

        local backpack = player:addItem(backpack_id)
       
        for i = i, #vocationItems do
            backpack:addItem(targetVocationItems.containerItems[i][1], targetVocationItems.containerItems[i][2])
        end
 
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