Zombiexon
Member
Witam , mam pewien problem a dokładnie wywala mi błąd w konsoli przy NPC
P.s NPC działa w 100%, tylko nie wiem dlaczego jest ten błąd.
błąd:
P.s NPC działa w 100%, tylko nie wiem dlaczego jest ten błąd.
błąd:
Code:
Lua Script Error: [Npc interface]
data/npc/scripts/The Oracle.npc
internalGetPlayerInfo(). Player not found. info = 25
Lua Script Error: [Npc interface]
data/npc/scripts/The Oracle.npc
internalGetPlayerInfo(). Player not found. info = 25
Lua Script Error: [Npc interface]
data/npc/scripts/The Oracle.npc
internalGetPlayerInfo(). Player not found. info = 25
Lua Script Error: [Npc interface]
data/npc/scripts/The Oracle.npc
internalGetPlayerInfo(). Player not found. info = 25
Code:
local LEVEL = 8
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
function oracle(cid, message, keywords, parameters, node)
--if(cid ~= npcHandler.focus) then
-- return false
--end
local cityNode = node:getParent():getParent()
local vocNode = node:getParent()
local destination = cityNode:getParameters().destination
local townid = cityNode:getParameters().townid
local voc = vocNode:getParameters().voc
if(destination ~= nil and voc ~= nil and townid ~= nil) then
if(getPlayerLevel(cid) < parameters.level) then
npcHandler:say('You must first reach level ' .. parameters.level .. '!')
else
npcHandler:say('You should be in main now!')
doPlayerSetVocation(cid,voc)
doPlayerSetTown(cid,townid)
doTeleportThing(cid,destination)
doSendMagicEffect(getPlayerPosition(cid), 10)
end
else
error('Destination:', destination, 'Vocation:', vocation, 'Townid:', townid)
end
npcHandler:resetNpc()
return true
end
function greetCallback(cid)
if(getPlayerLevel(cid) < LEVEL) then
npcHandler:say('CHILD! COME BACK WHEN YOU HAVE GROWN UP!')
return false
else
return true
end
end
-- Set the greeting callback function
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
-- Set the greeting message.
npcHandler:setMessage(MESSAGE_GREET, '|PLAYERNAME|, ARE YOU PREPARED TO FACE YOUR DESTINY?')
-- Pre-create the yes/no nodes.
local yesNode = KeywordNode:new({'yes'}, oracle, {level = LEVEL})
local noNode = KeywordNode:new({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then what vocation do you want to become?'})
if isPremium(cid) == TRUE then
local node1 = keywordHandler:addKeyword({'yes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'IN WHICH TOWN DO YOU WANT TO LIVE: CARLIN, EDRON, THAIS, OR VENORE?'})
local node2 = node1:addChildKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 3, destination = {x=32369, y=32241, z=7}, text = 'IN THAIS! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?'})
local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 4, destination = {x=32957, y=32076, z=7}, text = 'IN VENORE! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?'})
local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 5, destination = {x=32360, y=31782, z=7}, text = 'IN CARLIN! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?'})
local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'edron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 9, destination = {x=33217, y=31814, z=8}, text = 'IN EDRON! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?'})
local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
else
local node1 = keywordHandler:addKeyword({'yes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'IN WHICH TOWN DO YOU WANT TO LIVE: CARLIN, THAIS, OR VENORE?'})
local node2 = node1:addChildKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 3, destination = {x=32369, y=32241, z=7}, text = 'IN THAIS! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?'})
local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 4, destination = {x=32957, y=32076, z=7}, text = 'IN VENORE! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?'})
local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 5, destination = {x=32360, y=31782, z=7}, text = 'IN CARLIN! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?'})
local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'edron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE! '})
end
keywordHandler:addKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Then come back when you are ready.'})
-- Make it react to hi/bye etc.
npcHandler:addModule(FocusModule:new())