Whiskey
a Bear.
- Joined
- Feb 19, 2009
- Messages
- 27
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- 0
Is it possible to create a npc, which could turn into monster after specific dialog? (yeah, dissaphere and summon a monster) And reverse, to create a npc after slaying the monster?
I think many rpg quests could improve a lot with such script. Just think about it - angering some npc to the point of fighting, choosing a side of conflict between some npc, enemy giving up after the fight and a lot of interesting stuff like that.
I think many rpg quests could improve a lot with such script. Just think about it - angering some npc to the point of fighting, choosing a side of conflict between some npc, enemy giving up after the fight and a lot of interesting stuff like that.