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Lua Npc Yana Error

adrenyslopez

Member
Joined
Dec 22, 2015
Messages
201
Reaction score
15
Hello, someone help me with this error in the console please

I use otbr tfs 1.3

Lua:
Lua Script Error: [Npc interface]
(Unknown scriptfile)
data/npc/scripts/yana.lua:44: attempt to concatenate global 'currencyName' (a nil value)
stack traceback:
        [C]: in function '__concat'
        data/npc/scripts/yana.lua:44: in function <data/npc/scripts/yana.lua:27>



Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

local shop = {
    {id=30686, buy=50, sell=0, name='axe of desctruction'},
    {id=30684, buy=50, sell=0, name='blade of desctruction'},
    {id=30690, buy=50, sell=0, name='bow of desctruction'},
    {id=30687, buy=50, sell=0, name='chopper of desctruction'},
    {id=30691, buy=50, sell=0, name='crossbow of desctruction'},
    {id=30689, buy=50, sell=0, name='hammer of desctruction'},
    {id=30688, buy=50, sell=0, name='mace of desctruction'},
    {id=30693, buy=50, sell=0, name='rod of desctruction'},
    {id=30685, buy=50, sell=0, name='slayer of desctruction'},
    {id=30692, buy=50, sell=0, name='wand of desctruction'},
}

local function setNewTradeTable(table)
    local items, item = {}
    for i = 1, #table do
        item = table[i]
        items[item.id] = {id = item.id, buy = item.buy, sell = item.sell, subType = 0, name = item.name}
    end
    return items
end

local function onBuy(cid, item, subType, amount, ignoreCap, inBackpacks)
    local player = Player(cid)
    local itemsTable = setNewTradeTable(shop)
    if not ignoreCap and player:getFreeCapacity() < ItemType(itemsTable[item].id):getWeight(amount) then
        return player:sendTextMessage(MESSAGE_FAILURE, "You don't have enough cap.")
    end
    if itemsTable[item].buy then
        if player:removeItem(Npc():getCurrency(), amount * itemsTable[item].buy) then
            if amount > 1 then
                currencyName = ItemType(Npc():getCurrency()):getPluralName():lower()
            else
                currencyName = ItemType(Npc():getCurrency()):getName():lower()
            end
            player:addItem(itemsTable[item].id, amount)
            return player:sendTextMessage(MESSAGE_TRADE,
                        "Bought "..amount.."x "..itemsTable[item].name.." for "..itemsTable[item].buy * amount.." "..currencyName..".")
        else
            return player:sendTextMessage(MESSAGE_TRADE, "You don't have enough "..currencyName..".")
        end
    end

    return true
end

local function onSell(cid, item, subType, amount, ignoreCap, inBackpacks)
    return true
end

local products = {
    ['strike'] = {
        ['basic'] =  {
            text = "The basic bundle for the strike imbuement consists of 20 protective charms. Would you like to buy it for 2 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?",
            itens = {
                [1] = {id = 12400, amount = 20}
            },
            value = 2
        },
        ['intricate'] =  {
            text = "The intricate bundle for the strike imbuement consists of 20 protective charms and 25 sabreteeth. Would you like to buy it for 4 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?",
            itens = {
                [1] = {id = 12400, amount = 20},
                [2] = {id = 11228, amount = 25}
            },
            value = 4
        },
        ['powerful'] = {
            text = "The powerful bundle for the strike imbuement consists of 20 protective charms, 25 sabreteeth and 5 vexclaw talons. Would you like to buy it for 6 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?",
            itens = {
                [1] = {id = 12400, amount = 20},
                [2] = {id = 11228, amount = 25},
                [3] = {id = 25384, amount = 5}
            },
            value = 6
        }
    },
    ['vampirism'] = {
        ['basic'] =  {
            text = "The basic bundle for the vampirism imbuement consists of 25 vampire teeth. Would you like to buy it for 2 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?",
            itens = {
                [1] = {id = 10602, amount = 25}
            },
            value = 2
        },
        ['intricate'] =  {
            text = "The intricate bundle for the strike imbuement consists of 20 protective charms and 25 sabreteeth. Would you like to buy it for 4 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?",
            itens = {
                [1] = {id = 10602, amount = 25},
                [2] = {id = 10550, amount = 15}
            },
            value = 4
        },
        ['powerful'] = {
            text = "The powerful bundle for the vampirism imbuement consists of 25 vampire teeth, 15 bloody pincers and 5 pieces of dead brain. Would you like to it for 6 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?",
            itens = {
                [1] = {id = 10602, amount = 25},
                [2] = {id = 10550, amount = 15},
                [3] = {id = 10580, amount = 5}
            },
            value = 6
        }
    },
    ['void'] = {
        ['basic'] =  {
            text = "The basic bundle for the void imbuement consists of 25 rope belts. Would you like to buy it for 2 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?",
            itens = {
                [1] = {id = 12448, amount = 25}
            },
            value = 2,
        },
        ['intricate'] =  {
            text = "The intricate bundle for the void imbuement consists of 25 rope belts and 25 silencer claws. Would you like to buy it for 4 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?.",
            itens = {
                [1] = {id = 12448, amount = 25},
                [2] = {id = 22534, amount = 25}
            },
            value = 4,
        },
        ['powerful'] = {
            text = "The powerful bundle for the void imbuement consists of 25 rope belts, 25 silencer claws and 5 grimeleech wings. Would you like to buy it for 6 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?",
            itens = {
                [1] = {id = 12448, amount = 25},
                [2] = {id = 22534, amount = 25},
                [3] = {id = 25386, amount = 5}
            },
            value = 6,
        }
    },
}

local answerType = {}
local answerLevel = {}

function onCreatureAppear(cid)
    npcHandler:onCreatureAppear(cid)
end
function onCreatureDisappear(cid)
    npcHandler:onCreatureDisappear(cid)
end
function onCreatureSay(cid, type, msg)
    npcHandler:onCreatureSay(cid, type, msg)
end
function onThink()
    npcHandler:onThink()
end

local function greetCallback(cid)
    npcHandler.topic[cid] = 0
    return true
end

local function creatureSayCallback(cid, type, msg)
    if not npcHandler:isFocused(cid) then
        return false
    end

    local player = Player(cid)

    if msgcontains(msg, "information") then
        npcHandler:say({"{Tokens} are small objects made of metal or other materials. You can use them to buy superior equipment from token traders like me.",
                        "There are several ways to obtain the tokens I'm interested in - killing certain bosses, for example. In exchange for a certain amount of tokens, I can offer you some first-class items."}, cid)
    elseif msgcontains(msg, "worth") then
    -- to do: check if Heart of Destruction was killed
    -- after kill msg: 'You disrupted the Heart of Destruction, defeated the World Devourer and bought our world some time. You have proven your worth.'
    npcHandler:say({"Disrupt the Heart of Destruction, fell the World Devourer to prove your worth and you will be granted the power to imbue 'Powerful Strike', 'Powerful Void' and --'Powerful Vampirism'."}, cid)
    elseif msgcontains(msg, "trade") then
        openShopWindow(cid, shop, onBuy, onSell)
        npcHandler:say("If you have any gold tokens with you, let's have a look! These are my offers.", cid)
    elseif msgcontains(msg, "tokens") then
        npcHandler:say({"I have creature products for the imbuements {strike}, {vampirism} and {void}. Make your choice, please!"}, cid)
        npcHandler.topic[cid] = 1
    elseif npcHandler.topic[cid] == 1 then
        local imbueType = products[msg:lower()]
        if imbueType then
            npcHandler:say({"You have chosen "..msg..". {Basic}, {intricate} or {powerful}?"}, cid)
            answerType[cid] = msg
            npcHandler.topic[cid] = 2
        end
    elseif npcHandler.topic[cid] == 2 then
        local imbueLevel = products[answerType[cid]][msg:lower()]
        if imbueLevel then
            answerLevel[cid] = msg:lower()
            local neededCap = 0
            for i = 1, #products[answerType[cid]][answerLevel[cid]].itens do
                neededCap = neededCap + ItemType(products[answerType[cid]][answerLevel[cid]].itens[i].id):getWeight() * products[answerType[cid]][answerLevel[cid]].itens[i].amount
            end
            npcHandler:say({imbueLevel.text.."...",
                            "Make sure that you have ".. #products[answerType[cid]][answerLevel[cid]].itens .." free slot and that you can carry ".. string.format("%.2f",neededCap/100) .." oz in addition to that."}, cid)
            npcHandler.topic[cid] = 3
        end
    elseif npcHandler.topic[cid] == 3 then
        if msgcontains(msg, "yes") then
            local neededCap = 0
            for i = 1, #products[answerType[cid]][answerLevel[cid]].itens do
                neededCap = neededCap + ItemType(products[answerType[cid]][answerLevel[cid]].itens[i].id):getWeight() * products[answerType[cid]][answerLevel[cid]].itens[i].amount
            end
            if player:getFreeCapacity() > neededCap then
                if player:getItemCount(Npc():getCurrency()) >= products[answerType[cid]][answerLevel[cid]].value then
                    for i = 1, #products[answerType[cid]][answerLevel[cid]].itens do
                        player:addItem(products[answerType[cid]][answerLevel[cid]].itens[i].id, products[answerType[cid]][answerLevel[cid]].itens[i].amount)
                    end
                    player:removeItem(Npc():getCurrency(), products[answerType[cid]][answerLevel[cid]].value)
                    npcHandler:say("There it is.", cid)
                    npcHandler.topic[cid] = 0
                else
                    npcHandler:say("I'm sorry but it seems you don't have enough ".. ItemType(Npc():getCurrency()):getPluralName():lower() .." yet. Bring me "..products[answerType[cid]][answerLevel[cid]].value.." of them and we'll make a trade.", cid)
                end
            else
                npcHandler:say("You don\'t have enough capacity. You must have "..neededCap.." oz.", cid)
            end
        elseif msgcontains(msg, "no") then
            npcHandler:say("Your decision. Come back if you have changed your mind.",cid)
        end
        npcHandler.topic[cid] = 0
    end
    return true
end



local voices = { {text = 'Trading tokens! First-class equipment available!'} }
npcHandler:addModule(VoiceModule:new(voices))

npcHandler:setCallback(CALLBACK_ONADDFOCUS, onAddFocus)
npcHandler:setCallback(CALLBACK_ONRELEASEFOCUS, onReleaseFocus)

npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
Here it is
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

local shop = {
    {id=30686, buy=50, sell=0, name='axe of desctruction'},
    {id=30684, buy=50, sell=0, name='blade of desctruction'},
    {id=30690, buy=50, sell=0, name='bow of desctruction'},
    {id=30687, buy=50, sell=0, name='chopper of desctruction'},
    {id=30691, buy=50, sell=0, name='crossbow of desctruction'},
    {id=30689, buy=50, sell=0, name='hammer of desctruction'},
    {id=30688, buy=50, sell=0, name='mace of desctruction'},
    {id=30693, buy=50, sell=0, name='rod of desctruction'},
    {id=30685, buy=50, sell=0, name='slayer of desctruction'},
    {id=30692, buy=50, sell=0, name='wand of desctruction'},
}

local function setNewTradeTable(table)
    local items, item = {}
    for i = 1, #table do
        item = table[i]
        items[item.id] = {id = item.id, buy = item.buy, sell = item.sell, subType = 0, name = item.name}
    end
    return items
end

local function onBuy(cid, item, subType, amount, ignoreCap, inBackpacks)
    local player = Player(cid)
    local itemsTable = setNewTradeTable(shop)
    if not ignoreCap and player:getFreeCapacity() < ItemType(itemsTable[item].id):getWeight(amount) then
        return player:sendTextMessage(MESSAGE_FAILURE, "You don't have enough cap.")
    end
    if itemsTable[item].buy then
        if amount > 1 then
                currencyName = ItemType(Npc():getCurrency()):getPluralName():lower()
        else
                currencyName = ItemType(Npc():getCurrency()):getName():lower()
        end
        if player:removeItem(Npc():getCurrency(), amount * itemsTable[item].buy) then
            player:addItem(itemsTable[item].id, amount)
            return player:sendTextMessage(MESSAGE_TRADE,
                        "Bought "..amount.."x "..itemsTable[item].name.." for "..itemsTable[item].buy * amount.." "..currencyName..".")
        else
            return player:sendTextMessage(MESSAGE_TRADE, "You don't have enough "..currencyName..".")
        end
    end

    return true
end

local function onSell(cid, item, subType, amount, ignoreCap, inBackpacks)
    return true
end

local products = {
    ['strike'] = {
        ['basic'] =  {
            text = "The basic bundle for the strike imbuement consists of 20 protective charms. Would you like to buy it for 2 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?",
            itens = {
                [1] = {id = 12400, amount = 20}
            },
            value = 2
        },
        ['intricate'] =  {
            text = "The intricate bundle for the strike imbuement consists of 20 protective charms and 25 sabreteeth. Would you like to buy it for 4 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?",
            itens = {
                [1] = {id = 12400, amount = 20},
                [2] = {id = 11228, amount = 25}
            },
            value = 4
        },
        ['powerful'] = {
            text = "The powerful bundle for the strike imbuement consists of 20 protective charms, 25 sabreteeth and 5 vexclaw talons. Would you like to buy it for 6 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?",
            itens = {
                [1] = {id = 12400, amount = 20},
                [2] = {id = 11228, amount = 25},
                [3] = {id = 25384, amount = 5}
            },
            value = 6
        }
    },
    ['vampirism'] = {
        ['basic'] =  {
            text = "The basic bundle for the vampirism imbuement consists of 25 vampire teeth. Would you like to buy it for 2 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?",
            itens = {
                [1] = {id = 10602, amount = 25}
            },
            value = 2
        },
        ['intricate'] =  {
            text = "The intricate bundle for the strike imbuement consists of 20 protective charms and 25 sabreteeth. Would you like to buy it for 4 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?",
            itens = {
                [1] = {id = 10602, amount = 25},
                [2] = {id = 10550, amount = 15}
            },
            value = 4
        },
        ['powerful'] = {
            text = "The powerful bundle for the vampirism imbuement consists of 25 vampire teeth, 15 bloody pincers and 5 pieces of dead brain. Would you like to it for 6 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?",
            itens = {
                [1] = {id = 10602, amount = 25},
                [2] = {id = 10550, amount = 15},
                [3] = {id = 10580, amount = 5}
            },
            value = 6
        }
    },
    ['void'] = {
        ['basic'] =  {
            text = "The basic bundle for the void imbuement consists of 25 rope belts. Would you like to buy it for 2 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?",
            itens = {
                [1] = {id = 12448, amount = 25}
            },
            value = 2,
        },
        ['intricate'] =  {
            text = "The intricate bundle for the void imbuement consists of 25 rope belts and 25 silencer claws. Would you like to buy it for 4 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?.",
            itens = {
                [1] = {id = 12448, amount = 25},
                [2] = {id = 22534, amount = 25}
            },
            value = 4,
        },
        ['powerful'] = {
            text = "The powerful bundle for the void imbuement consists of 25 rope belts, 25 silencer claws and 5 grimeleech wings. Would you like to buy it for 6 ".. ItemType(Npc():getCurrency()):getPluralName():lower() .."?",
            itens = {
                [1] = {id = 12448, amount = 25},
                [2] = {id = 22534, amount = 25},
                [3] = {id = 25386, amount = 5}
            },
            value = 6,
        }
    },
}

local answerType = {}
local answerLevel = {}

function onCreatureAppear(cid)
    npcHandler:onCreatureAppear(cid)
end
function onCreatureDisappear(cid)
    npcHandler:onCreatureDisappear(cid)
end
function onCreatureSay(cid, type, msg)
    npcHandler:onCreatureSay(cid, type, msg)
end
function onThink()
    npcHandler:onThink()
end

local function greetCallback(cid)
    npcHandler.topic[cid] = 0
    return true
end

local function creatureSayCallback(cid, type, msg)
    if not npcHandler:isFocused(cid) then
        return false
    end

    local player = Player(cid)

    if msgcontains(msg, "information") then
        npcHandler:say({"{Tokens} are small objects made of metal or other materials. You can use them to buy superior equipment from token traders like me.",
                        "There are several ways to obtain the tokens I'm interested in - killing certain bosses, for example. In exchange for a certain amount of tokens, I can offer you some first-class items."}, cid)
    elseif msgcontains(msg, "worth") then
    -- to do: check if Heart of Destruction was killed
    -- after kill msg: 'You disrupted the Heart of Destruction, defeated the World Devourer and bought our world some time. You have proven your worth.'
    npcHandler:say({"Disrupt the Heart of Destruction, fell the World Devourer to prove your worth and you will be granted the power to imbue 'Powerful Strike', 'Powerful Void' and --'Powerful Vampirism'."}, cid)
    elseif msgcontains(msg, "trade") then
        openShopWindow(cid, shop, onBuy, onSell)
        npcHandler:say("If you have any gold tokens with you, let's have a look! These are my offers.", cid)
    elseif msgcontains(msg, "tokens") then
        npcHandler:say({"I have creature products for the imbuements {strike}, {vampirism} and {void}. Make your choice, please!"}, cid)
        npcHandler.topic[cid] = 1
    elseif npcHandler.topic[cid] == 1 then
        local imbueType = products[msg:lower()]
        if imbueType then
            npcHandler:say({"You have chosen "..msg..". {Basic}, {intricate} or {powerful}?"}, cid)
            answerType[cid] = msg
            npcHandler.topic[cid] = 2
        end
    elseif npcHandler.topic[cid] == 2 then
        local imbueLevel = products[answerType[cid]][msg:lower()]
        if imbueLevel then
            answerLevel[cid] = msg:lower()
            local neededCap = 0
            for i = 1, #products[answerType[cid]][answerLevel[cid]].itens do
                neededCap = neededCap + ItemType(products[answerType[cid]][answerLevel[cid]].itens[i].id):getWeight() * products[answerType[cid]][answerLevel[cid]].itens[i].amount
            end
            npcHandler:say({imbueLevel.text.."...",
                            "Make sure that you have ".. #products[answerType[cid]][answerLevel[cid]].itens .." free slot and that you can carry ".. string.format("%.2f",neededCap/100) .." oz in addition to that."}, cid)
            npcHandler.topic[cid] = 3
        end
    elseif npcHandler.topic[cid] == 3 then
        if msgcontains(msg, "yes") then
            local neededCap = 0
            for i = 1, #products[answerType[cid]][answerLevel[cid]].itens do
                neededCap = neededCap + ItemType(products[answerType[cid]][answerLevel[cid]].itens[i].id):getWeight() * products[answerType[cid]][answerLevel[cid]].itens[i].amount
            end
            if player:getFreeCapacity() > neededCap then
                if player:getItemCount(Npc():getCurrency()) >= products[answerType[cid]][answerLevel[cid]].value then
                    for i = 1, #products[answerType[cid]][answerLevel[cid]].itens do
                        player:addItem(products[answerType[cid]][answerLevel[cid]].itens[i].id, products[answerType[cid]][answerLevel[cid]].itens[i].amount)
                    end
                    player:removeItem(Npc():getCurrency(), products[answerType[cid]][answerLevel[cid]].value)
                    npcHandler:say("There it is.", cid)
                    npcHandler.topic[cid] = 0
                else
                    npcHandler:say("I'm sorry but it seems you don't have enough ".. ItemType(Npc():getCurrency()):getPluralName():lower() .." yet. Bring me "..products[answerType[cid]][answerLevel[cid]].value.." of them and we'll make a trade.", cid)
                end
            else
                npcHandler:say("You don\'t have enough capacity. You must have "..neededCap.." oz.", cid)
            end
        elseif msgcontains(msg, "no") then
            npcHandler:say("Your decision. Come back if you have changed your mind.",cid)
        end
        npcHandler.topic[cid] = 0
    end
    return true
end



local voices = { {text = 'Trading tokens! First-class equipment available!'} }
npcHandler:addModule(VoiceModule:new(voices))

npcHandler:setCallback(CALLBACK_ONADDFOCUS, onAddFocus)
npcHandler:setCallback(CALLBACK_ONRELEASEFOCUS, onReleaseFocus)

npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
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