• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

npc, Zamienia items na skills

Jensej

Member
Joined
Feb 28, 2009
Messages
807
Reaction score
8
Witam.
Czy da sie tak przerobić spoconego cyklopa zeby za items, dawał skill. na zasadzie wymiany?

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState= {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
local cycmsg = 'Cling Clang!'
local noimsg = 'Lil\' one no have that thing!'
local deny = 'Lil\' one is no sure? Okay'
local infbolt = 5 -- change this to adjust the number of infernal bolts you want to give to the players for 1 soul orb.


--------------------MESSAGES------------------------------------------------------------------------------
if msgcontains(msg, 'help') or msgcontains(msg, 'trade') then
selfSay('Me can make {royal steel}, {draconian steel}, {hell steel} and {crude iron}. Me also make lil\' {infernal bolt}.', cid)

elseif msgcontains(msg, 'royal steel') then
selfSay('Very noble. Shiny. Me like. But breaks so fast. Me can make from shiny armour. Lil\' one want to trade?', cid)
talkState[talkUser] = 1

elseif msgcontains(msg, 'draconian steel') then
selfSay('Firy steel it is. Need green ones\' breath to melt. Or red even better. Me can make from shield. Lil\' one want to trade?', cid)
talkState[talkUser] = 2

elseif msgcontains(msg, 'hell steel') then
selfSay('Hellsteel is. Cursed and evil. Dangerous to work with. Me can make from evil helmet. Lil\' one want to trade?', cid)
talkState[talkUser] = 3

elseif msgcontains(msg, 'crude iron') then
selfSay('Good iron is. Me friends use it much for fight. Me can make from weapon. Lil\' one want to trade?', cid)
talkState[talkUser] = 4

elseif msgcontains(msg, 'infernal bolt') then
selfSay('Uh. Me can make some nasty lil\' bolt from soul orbs. Lil\' one want to trade all?', cid)
talkState[talkUser] = 5

-------------GETTING METALS FROM HIM-------------------

-- Royal Steel
elseif talkState[talkUser] == 1 then
if msgcontains(msg, 'yes') then
if doPlayerTakeItem(cid, 2487, 1) == true then
doPlayerAddItem(cid, 5887, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
end
else
selfSay(deny, cid)
end
talkState[talkUser] = 0
-- Draconian Steel
elseif talkState[talkUser] == 2 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 2516, 1) == true then
doPlayerAddItem(cid, 5889, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
end
else
selfSay(deny, cid)
end
talkState[talkUser] = 0
-- Hell Steel
elseif talkState[talkUser] == 3 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 2462, 1) == true then
doPlayerAddItem(cid, 5888, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
end
else
selfSay(deny, cid)
end
talkState[talkUser] = 0
-- Crude Iron
elseif talkState[talkUser] == 4 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 2393, 1) == true then
doPlayerAddItem(cid, 5892, 1)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
end
else
selfSay(deny, cid)
end
talkState[talkUser] = 0
elseif talkState[talkUser] == 5 then
if msgcontains (msg, 'yes') then
if doPlayerTakeItem(cid, 5944, 1) == true then
doPlayerAddItem(cid, 6529, infbolt)
selfSay(cycmsg, cid)
talkState[talkUser] = 0
else
selfSay(noimsg, cid)
end
else
selfSay(deny, cid)
end
talkState[talkUser] = 0
end
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
Back
Top