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[npc]

Justin123456

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Hey everyone, when I try to load the npc called "Evul Eye" I get this error:​
Code:
[27/06/2012 14:25:16] [Error - Npc interface] 
[27/06/2012 14:25:16] data/npc/scripts/evul eye.lua
[27/06/2012 14:25:16] Description: 
[27/06/2012 14:25:16] data/npc/scripts/evul eye.lua:1: attempt to index global 'KeywordHandler' (a nil value)
[27/06/2012 14:25:16] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/evul eye.lua

I don't what's wrong with it or how to fix it but here's my evul eye.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Evul Eye" script="evul eye.lua" walkinterval="0" floorchange="0">
	<health now="100" max="100"/>
	<look typeex="11672"/>
	<parameters>
			<parameter key="message_greet" value="Hello |PLAYERNAME|, I'm trading your 100 Eyes for 25x exp poem, Do you want to {change}?"/>
	</parameters>
</npc>

Here's the evul eye.lua:
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()					npcHandler:onThink()					end

function creatureSayCallback(cid, type, msg)
	if(not npcHandler:isFocused(cid)) then
		return false
	end

	local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

	if(msgcontains(msg, 'change') or msgcontains(msg, '100')) then
		selfSay('Do you want to give me 100 eyes for 25x exp poem?', cid)
		talkState[talkUser] = 1
	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
		if(getPlayerItemCount(cid, 11197) >= 100) then
			if(doPlayerRemoveItem(cid, 11197, 100)) then
				doPlayerAddItem(cid, 12466, 25)
				selfSay('Here you are.', cid)
			else
				selfSay('Sorry, you don\'t have enough eyes.', cid)
			end
		else
			selfSay('Sorry, you don\'t have enough eyes.', cid)
		end
		talkState[talkUser] = 0
	elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser])) then
		talkState[talkUser] = 0
		selfSay('Ok then.', cid)
	end

	return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

Also to let you know, what this NPC does is... It will take 100 Evul eyes and give you 25 exp scrolls~

I'm using TFS 0.3.6​

- - - Updated - - -

Anyone? Bump!~
 
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