I have a doubt in this part
each item the player gets 1 achievement but I don't know how to check this
local IDS = {
DREAM_MATTER = 22397,
CLUSTER_OF_SOLACE = 22396,
--weapons
CRUDE_UMBRAL_BLADE = 22398,
UMBRAL_BLADE = 22399,
UMBRAL_MASTER_BLADE = 22400,
CRUDE_UMBRAL_SLAYER = 22401,
UMBRAL_SLAYER = 22402,
UMBRAL_MASTER_SLAYER = 22403,
CRUDE_UMBRAL_AXE = 22404,
UMBRAL_AXE = 22405,
UMBRAL_MASTER_AXE = 22406,
CRUDE_UMBRAL_CHOPPER = 22407,
UMBRAL_CHOPPER = 22408,
UMBRAL_MASTER_CHOPPER = 22409,
CRUDE_UMBRAL_MACE = 22410,
UMBRAL_MACE = 22411,
UMBRAL_MASTER_MACE = 22412,
CRUDE_UMBRAL_HAMMER = 22413,
UMBRAL_HAMMER = 22414,
UMBRAL_MASTER_HAMMER = 22415,
CRUDE_UMBRAL_BOW = 22416,
UMBRAL_BOW = 22417,
UMBRAL_MASTER_BOW = 22418,
CRUDE_UMBRAL_CROSSBOW = 22419,
UMBRAL_CROSSBOW = 22420,
UMBRAL_MASTER_CROSSBOW = 22421,
CRUDE_UMBRAL_SPELLBOOK = 22422,
UMBRAL_SPELLBOOK = 22423,
UMBRAL_MASTER_SPELLBOOK = 22424
}
local TYPES = {
SWORD = 1,
AXE = 2,
CLUB = 3,
BOW = 4,
CROSSBOW = 5,
SPELLBOOK = 6
}
local SUB_TYPES = {
BLADE = 1,
SLAYER = 2,
AXE = 3,
CHOPPER = 4,
MACE = 5,
HAMMER = 6,
BOW = 7,
CROSSBOW = 8,
SPELLBOOK = 9
}
local ACTION = {
CREATE = 1,
IMPROVE = 2,
TRANSFORM = 3
}
each item the player gets 1 achievement but I don't know how to check this
local IDS = {
DREAM_MATTER = 22397,
CLUSTER_OF_SOLACE = 22396,
--weapons
CRUDE_UMBRAL_BLADE = 22398,
UMBRAL_BLADE = 22399,
UMBRAL_MASTER_BLADE = 22400,
CRUDE_UMBRAL_SLAYER = 22401,
UMBRAL_SLAYER = 22402,
UMBRAL_MASTER_SLAYER = 22403,
CRUDE_UMBRAL_AXE = 22404,
UMBRAL_AXE = 22405,
UMBRAL_MASTER_AXE = 22406,
CRUDE_UMBRAL_CHOPPER = 22407,
UMBRAL_CHOPPER = 22408,
UMBRAL_MASTER_CHOPPER = 22409,
CRUDE_UMBRAL_MACE = 22410,
UMBRAL_MACE = 22411,
UMBRAL_MASTER_MACE = 22412,
CRUDE_UMBRAL_HAMMER = 22413,
UMBRAL_HAMMER = 22414,
UMBRAL_MASTER_HAMMER = 22415,
CRUDE_UMBRAL_BOW = 22416,
UMBRAL_BOW = 22417,
UMBRAL_MASTER_BOW = 22418,
CRUDE_UMBRAL_CROSSBOW = 22419,
UMBRAL_CROSSBOW = 22420,
UMBRAL_MASTER_CROSSBOW = 22421,
CRUDE_UMBRAL_SPELLBOOK = 22422,
UMBRAL_SPELLBOOK = 22423,
UMBRAL_MASTER_SPELLBOOK = 22424
}
local TYPES = {
SWORD = 1,
AXE = 2,
CLUB = 3,
BOW = 4,
CROSSBOW = 5,
SPELLBOOK = 6
}
local SUB_TYPES = {
BLADE = 1,
SLAYER = 2,
AXE = 3,
CHOPPER = 4,
MACE = 5,
HAMMER = 6,
BOW = 7,
CROSSBOW = 8,
SPELLBOOK = 9
}
local ACTION = {
CREATE = 1,
IMPROVE = 2,
TRANSFORM = 3
}
Lua:
elseif action[cid] == ACTION.TRANSFORM then --transform
local oldItemId = (weapon[cid] == TYPES.SWORD and (weapon_sub[cid] == SUB_TYPES.BLADE and IDS.UMBRAL_BLADE or IDS.UMBRAL_SLAYER) or weapon[cid] == TYPES.AXE and (weapon_sub[cid] == SUB_TYPES.AXE and IDS.UMBRAL_AXE or IDS.UMBRAL_CHOPPER) or weapon[cid] == TYPES.CLUB and (weapon_sub[cid] == SUB_TYPES.MACE and IDS.UMBRAL_MACE or IDS.UMBRAL_HAMMER) or weapon[cid] == TYPES.BOW and IDS.UMBRAL_BOW or weapon[cid] == TYPES.CROSSBOW and IDS.UMBRAL_CROSSBOW or weapon[cid] == TYPES.SPELLBOOK and IDS.UMBRAL_SPELLBOOK or false)
local newItemId = (oldItemId and oldItemId + 1 or false)
if player:getItemCount(IDS.CLUSTER_OF_SOLACE) >= Config.Transform.Clusters then
if newItemId and oldItemId then
if player:getItemCount(oldItemId) > 0 then
if math.random(100) <= Config.Transform.Chance then
player:removeItem(oldItemId, 1)
player:addItem(newItemId)
player:removeItem(IDS.CLUSTER_OF_SOLACE, Config.Transform.Clusters)
-- player:addAchievement('Umbral Archer')
--player:addAchievement('Umbral Berserker')
--player:addAchievement('Umbral Bladelord')
--player:addAchievement('Umbral Brawler')
-- player:addAchievement('Umbral Executioner')
-- player:addAchievement('Umbral Harbringer')
-- player:addAchievement('Umbral Headsman')
-- player:addAchievement('Umbral Marksman')
-- player:addAchievement('Umbral Master')
-- player:addAchievement('Umbral Swordsman')
npcHandler:say("Your dreams are strong, the transforming was successful. Take your " .. ItemType(newItemId):getName() .. ".", cid)
else
npcHandler:say("Oh no! The process failed.", cid)
local rand = math.random(100)
if Config.Transform.BreakChance <= rand then
player:removeItem(oldItemId, 1)
else
player:removeItem(oldItemId, 1)
player:addItem(oldItemId - 1, 1)
player:removeItem(IDS.CLUSTER_OF_SOLACE, Config.Transform.Clusters / 2)
end
end
else
npcHandler:say("You do not have " .. ItemType(oldItemId):getArticle() .. " " .. ItemType(oldItemId):getName() .. " with you.", cid)
end
else
npcHandler:say("Something weird happened! You should contact a gamemaster.", cid)
end
end
end
npcHandler:releaseFocus(cid)
npcHandler:resetNpc()
end
end