Hello i need help with my npcs i took all my npcs on my old server Crying demson 9.60 but map was 8.6 so i updated map to 9.60 and all worked fine! then i changed to latest Mystic Spirit and i added all my npcs and map / monster but then all npcs was bugged not even a single npc was found ingame! errors on everyone ! do any1 now what i have to do to solve this problem?
here is the error message.. :/
and maybe this will help you understand the error?
i just pickt a random npc to show my script on npc
Zoltan.xml
Zoltan.lua
please help!! ill ofc rep++
Thankz in regards!!
here is the error message.. :/
and maybe this will help you understand the error?
i just pickt a random npc to show my script on npc
Zoltan.xml
XML:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Zoltan" script="data/npc/scripts/Zoltan.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="130" head="95" body="94" legs="95" feet="57" addons="0"/>
</npc>
Zoltan.lua
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- Storage IDs --
fmage = 22114
smage = 22115
newaddon = 'Ah, right! The Ferumbra\'s Hat! Here you go.'
noitems = 'You do not have all the required items.'
noitems2 = 'You do not have all the required items or you do not have the outfit, which by the way, is a requirement for this addon.'
already = 'It seems you already have this addon, don\'t you try to mock me son!'
function MageSecond(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
if isPremium(cid) then
addon = getPlayerStorageValue(cid,smage)
if addon == -1 then
if getPlayerItemCount(cid,5903) >= 1 then
if doPlayerRemoveItem(cid,5903,1) then
npcHandler:say('Ah, right! The mage hat! Here you go.')
doSendMagicEffect(getCreaturePosition(cid), 13)
setPlayerStorageValue(cid,smage,1)
if getPlayerSex(cid) == 1 then
doPlayerAddOutfit(cid, 130, 2)
elseif getPlayerSex(cid) == 0 then
doPlayerAddOutfit(cid, 141, 2)
end
end
else
selfSay(noitems)
end
else
selfSay(already)
end
end
end
----------------------------------------Paradox-------------------------
function creatureSayCallback(cid, type, msg)
if (not npcHandler:isFocused(cid)) then
return false
end
local queststate = getPlayerStorageValue(cid,6664)
if msgcontains(msg, 'yenny the gentle') and queststate == 1 then
npcHandler:say('Ah, Yenny the Gentle was one of the founders of the druid order called Crunors Caress, that has been originated in her hometown Carlin.', cid)
talk_state = 1
elseif msgcontains(msg, 'crunors caress') and talk_state == 1 then
npcHandler:say('A quite undruidic order of druids they were, as far as we know. I have no more enlightening knowledge about them though.', cid)
setPlayerStorageValue(cid,6665,1)
talk_state = 2
elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 2) then
npcHandler:say('Good Bye. |PLAYERNAME|!', cid)
talk_state = 0
end
-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
return true
end
node1 = keywordHandler:addKeyword({'mage hat'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To get mage hat you need give me a ferumbras\' hat. Do you have them with you?'})
node1:addChildKeyword({'yes'}, MageSecond, {})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})
node2 = keywordHandler:addKeyword({'addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To get mage hat you need give me a ferumbras\' hat. Do you have them with you?'})
node2:addChildKeyword({'yes'}, MageSecond, {})
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
please help!! ill ofc rep++
Thankz in regards!!
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