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Numbers Health & Damage

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  • Big Numbers

    Votes: 0 0.0%
  • Smaller Numbers

    Votes: 6 100.0%
  • No Preference

    Votes: 0 0.0%

  • Total voters
    6
Joined
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Messages
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Had a curious thought and figured it'd be interesting to see peoples vote on this.

If you were playing a server where the damage and monster system was completely redone would you rather see big numbers in battle or lower numbers, keep in mind both are proportionately the same.

What I mean by this is, for example, would you rather take/do 1k damage to a "giant" or 100 damage. They are both the same % of heath - damage as the other but which would you rather play with?
 
smaller damage numbers, i prefer hitting realistic and not that monsters hit 1k and people hit over 5k (and prolly even more)

if u go with a rpg server i would strongly suggest go with low numbers, an high exp evo depends because people get really high lvl so its harder to stick with low damage
 
I prefer a mixture in all honesty. High hp pool for both players and monster, and moderate attack for both.
 
Well, you should use numbers big enough to make smooth gradient but not bigger
In tibia armor, def and attk values are low and diffirence of 1 point makes huge change, on the other hand in wow you suddenly get 20khp and more so losing even 10 doesn't even matter for you
 
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