LucasFerraz
Systems Analyst
My problem is:
1. You can get skin ever, never fail
2. Player get skin in summons
1. You can get skin ever, never fail
2. Player get skin in summons
LUA:
local MINOTAUR_LEATHER, LIZARD_LEATHER, GREEN_DRAGON_LEATHER, RED_DRAGON_LEATHER, HARDENED_BONE, BEHEMOTH_FANG = 5878, 5876, 5877, 5948, 5925, 5893
local config = {
[3090] = {10, MINOTAUR_LEATHER},
[2871] = {10, MINOTAUR_LEATHER},
[2866] = {10, MINOTAUR_LEATHER},
[2876] = {10, MINOTAUR_LEATHER},
[3104] = {10, GREEN_DRAGON_LEATHER},
[2881] = {10, RED_DRAGON_LEATHER},
[2931] = {10, BEHEMOTH_FANG},
[4256] = {10, LIZARD_LEATHER},
[4259] = {10, LIZARD_LEATHER},
[4262] = {10, LIZARD_LEATHER},
[3031] = {10, HARDENED_BONE}
}
local pumpkin_items = {
[1] = {2683},
[2] = {2688, 50},
[3] = {6571},
[4] = {6492},
[5] = {6574},
[6] = {6526},
[7] = {2096},
[8] = {9005, 20}
}
local sculpting = {
[7441] = {randsize = 4, newid = 7442},
[7442] = {randsize = 5, newid = 7444},
[7444] = {randsize = 6, newid = 7445},
[7445] = {randsize = 7, newid = 7446},
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if itemEx.itemid == 8961 then
if getPlayerStorageValue(cid, 81279) <= 0 then
doCreatureSay(cid, "Happy Halloween!", TALKTYPE_ORANGE_1)
doSendMagicEffect(getCreaturePosition(cid), math.random(28,30))
setPlayerStorageValue(cid, 81279, 1)
local v = pumpkin_items[math.random(#pumpkin_items)]
doPlayerAddItem(cid, v[1], v[2] or 1)
else
doCreatureSay(cid, "You already used your knife on the corpse.", TALKTYPE_ORANGE_1, false, cid)
end
return true
end
-- Sculpting
local v = sculpting[itemEx.itemid]
if v then
if(math.random(v.randsize) == 1) then
doTransformItem(itemEx.uid, v.newid)
else
doRemoveItem(itemEx.uid)
doCreatureSay(cid, "The attempt at sculpting failed miserably.", TALKTYPE_ORANGE_1)
end
doSendMagicEffect(toPosition, CONST_ME_HITAREA)
return true
end
-- Skinning
v = config[itemEx.itemid]
if not v then
return false
elseif math.random(100) <= v[2] then
doPlayerAddItem(cid, v[2], 1)
doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN)
else
doSendMagicEffect(toPosition, CONST_ME_BLOCKHIT)
end
doTransformItem(itemEx.uid, itemEx.itemid + 1)
doDecayItem(itemEx.uid)
return true
end