dgprado
Member
Its possible make some script for obsidian knife that u cant use in summons dead body ?
if is post this plz.
Thx
if is post this plz.
Thx
local config = {
summonscorpse = { -- summon corpses
['wolf'] = 1111, -- corpse of wolf
['bug'] = 2222, -- corpse of bug, etc..
},
normalcorpse = { -- corpse when it is a creature
['wolf'] = 1112, --corpse of wolf for creature
['bug'] = 2223, -- corpse of bug for creature
}
}
function onPrepareDeath(cid, deathList)
if getCreatureMaster(cid) ~= cid then
local sv = getThingPos(cid)
doSendMagicEffect(sv,0)
doCreateItem(config.summonscorpse[getCreatureName(cid)],sv)
return addEvent(doRemoveCreature(cid),1*60*1000)
end
elseif isCreature(cid) then
local cv = getThingPos(cid)
doCreateItem(config.normalcorpse[getCreatureName(cid)],sv)
return addEvent(doRemoveCreature(cid),1*60*1000)
end
end
Lol is it worth writing all the new corpse id's for a script to not skin summons?
local SKINS = {
[5908] = {
-- Minotaurs
[2830] = {25000, 5878},
[2871] = {25000, 5878},
[2866] = {25000, 5878},
[2876] = {25000, 5878},
[3090] = {25000, 5878},
-- Lizards
[4259] = {25000, 5876},
[4262] = {25000, 5876},
[4256] = {25000, 5876},
-- Dragons
[3104] = {25000, 5877},
[2844] = {25000, 5877},
-- Dragon Lords
[2881] = {25000, 5948},
-- Behemoths
[2931] = {25000, 5930, 90000, 5893},
-- Bone Beasts
[3031] = {25000, 5925}
},
[5942] = {
-- Demon
[2956] = {25000, 5905},
-- Vampire
[2916] = {25000, 5906}
}
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local skin = SKINS[item.itemid][itemEx.itemid]
if itemEx.actionid == 9999 then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
return true
end
if(skin == nil) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
return true
end
local random, effect = math.random(1, 100000), CONST_ME_MAGIC_GREEN
if(random <= skin[1]) then
doPlayerAddItem(cid, skin[2], 1)
elseif(skin[3] and random >= skin[3]) then
doPlayerAddItem(cid, skin[4], 1)
else
effect = CONST_ME_POFF
end
doSendMagicEffect(toPosition, effect)
doTransformItem(itemEx.uid, itemEx.itemid + 1)
return true
end
function onDeath(cid, corpse, killer)
if not isPlayer(cid) and getCreatureMaster(cid) ~= nil then
setItemAttribute(corpse, "aid", 9999)
end
return true
end