local function odliczanie1(ilosc_sekund1)
if ilosc_sekund1 >= 0 then
for _, v in ipairs(WRATH_MISSION_11_LEVER_ROOM_EFFECTS_POS_TABLE) do
doSendAnimatedText(v, ilosc_sekund1, WRATH_MISSION_11_LEVER_ROOM_EFFECT_COLOR)
end
local gracze = getPlayersFromArena(WRATH_MISSION_11_LEVER_ROOM_LEFT_UP_CORNER_POS, WRATH_MISSION_11_LEVER_ROOM_RIGHT_DOWN_CORNER_POS, 253)
for i = 1, #gracze do
doSendMagicEffect(getCreaturePosition(gracze[i]),WRATH_MISSION_11_LEVER_ROOM_ON_TP_AREA_EFFECT)
end
ilosc_sekund1 = ilosc_sekund1 - 1
adidasy = addEvent(odliczanie1, 1000, ilosc_sekund1)
elseif ilosc_sekund1 < 0 then
local gracze2 = getPlayersFromArena(WRATH_MISSION_11_LEVER_ROOM_LEFT_UP_CORNER_POS, WRATH_MISSION_11_LEVER_ROOM_RIGHT_DOWN_CORNER_POS, 253)
for i = 1, #gracze2 do
doSendMagicEffect(getCreaturePosition(gracze2[i]),2)
doTeleportThing(gracze2[i],{x=getCreaturePosition(gracze2[i]).x, y=getCreaturePosition(gracze2[i]).y, z=getCreaturePosition(gracze2[i]).z +1})
doSendMagicEffect(getCreaturePosition(gracze2[i]),10)
end
spawnuj()
end
end