Gubailovo
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I cannot change the type of weapon, equipment slot, attack and defense.
through the item iditor, only the selected one is edited.
I looked through everything I can (did not find an answer). The server is very user-friendly. Only buffs to equipment or weapons are added through the HML item. I also looked through everything in the database - there are only spells and recipes for crafting.
I'll post it items.XML and actions.lua (just in case)
items.XML
did not fit
actions.lua
through the item iditor, only the selected one is edited.
I looked through everything I can (did not find an answer). The server is very user-friendly. Only buffs to equipment or weapons are added through the HML item. I also looked through everything in the database - there are only spells and recipes for crafting.
I'll post it items.XML and actions.lua (just in case)
items.XML
XML:<?xml version="1.0"?> <items> <!-- mining --> <item id="5393" charges="10000" /><!-- small selenit --> <item id="5394" charges="100000" /><!-- medium selenit --> <item id="5495" charges="10000" /><!-- small ellisium --> <item id="5496" charges="100000" /><!-- medium ellisium --> <item id="5399" charges="10000" /><!-- small mifril --> <item id="5400" charges="100000" /><!-- medium mifril --> <item id="3616" charges="10000" /><!-- rubin --> <item id="5377" charges="10000" /><!-- emerald --> <item id="5694" charges="10000" /><!-- sapphire --> <item id="5536" charges="10000" /><!-- amethyst --> <item id="2555" charges="1000000" /> <item id="5074" charges="1000000" /> <item id="5075" charges="1000000" /> <item id="8383" dmax="500000000"><!-- backpack of the lost --> <buff title="+50 Capacity" func_name="buff_capacity" value="50"/> </item> <item id="2342" dmax="500000000"><!-- DARKON HELM --> <buff title="100 Health Regen" func_name="buff_regen_hp" value="100"/> <buff title="100 Mana Regen" func_name="buff_regen_mp" value="100"/> <buff title="500 Health Point" func_name="buff_hp" value="500"/> <buff title="500 Mana Point" func_name="buff_mp" value="500"/> <buff title="40 Physical protection" func_name="buff_resist_phys_p" value="40"/> <buff title="40 Death protection" func_name="buff_resist_death_p" value="40"/> <buff title="40 Holy protection" func_name="buff_resist_holy_p" value="40"/> <buff title="+10% Experience" func_name="buff_addexp_p" value="10"/> <buff title="+10 Superloot chance" func_name="buff_superloot_chance" value="10"/> </item> <item id="2343" dmax="500000000"><!-- SUPER DARKON HELM --> <buff title="500 Health Regen" func_name="buff_regen_hp" value="500"/> <buff title="500 Mana Regen" func_name="buff_regen_mp" value="500"/> <buff title="2000 Health Point" func_name="buff_hp" value="2000"/> <buff title="2000 Mana Point" func_name="buff_mp" value="2000"/> <buff title="80 Physical protection" func_name="buff_resist_phys_p" value="80"/> <buff title="80 Death protection" func_name="buff_resist_death_p" value="80"/> <buff title="80 Holy protection" func_name="buff_resist_holy_p" value="80"/> <buff title="80 Ice protection" func_name="buff_resist_ice_p" value="80"/> <buff title="80 Fire protection" func_name="buff_resist_fire_p" value="80"/> <buff title="80 Energy protection" func_name="buff_resist_energy_p" value="80"/> <buff title="+100% Experience" func_name="buff_addexp_p" value="100"/> <buff title="+100 Superloot chance" func_name="buff_superloot_chance" value="100"/> </item> <!-- WEAPON --> <item id="8185" dmax="540000000"><!-- Red Dragon --> <buff title="Earth damage" func_name="buff_earth_damage" value="1"/> <buff title="+25% Slows Target" func_name="buff_slow_trgt" value="25"/> <buff title="+50 Skill dist" func_name="buff_skill_dist" value="50"/> <buff title="Ignore Defense" func_name="buff_deff_ignore" value="1"/> <buff title="300 Health Point" func_name="buff_hp" value="300"/> <voc_ex name="none"/> <voc_ex name="ranger"/> <voc_ex name="rogue"/> <voc_ex name="knight"/> <voc_ex name="vampire"/> <voc_ex name="paladin"/> <voc_ex name="druid"/> <voc_ex name="werewolf"/> <voc_ex name="priest"/> <voc_ex name="sorcerer"/> <voc_ex name="lich"/> <voc_ex name="spellmaster"/> </item> <item id="8199" dmax="540000000"><!-- Black Dragon --> <buff title="+50 Skill dist" func_name="buff_skill_dist" value="50"/> <buff title="500 Health Point" func_name="buff_hp" value="500"/> <buff title="Mana Shield" func_name="buff_manashield" value="1"/> <buff title="+1 Target" func_name="buff_target_damage" value="1"/> <voc_ex name="none"/> <voc_ex name="ranger"/> <voc_ex name="rogue"/> <voc_ex name="knight"/> <voc_ex name="vampire"/> <voc_ex name="paladin"/> <voc_ex name="druid"/> <voc_ex name="werewolf"/> <voc_ex name="priest"/> <voc_ex name="sorcerer"/> <voc_ex name="lich"/> <voc_ex name="spellmaster"/> </item> <item id="7994" dmax="540000000"><!-- big bro --> <buff title="Death damage" func_name="buff_death_damage" value="1"/> <buff title="+50 Skill dist" func_name="buff_skill_dist" value="50"/> <buff title="500 Health Point" func_name="buff_hp" value="500"/> <buff title="+100 Speed" func_name="buff_speed" value="100"/> <voc_ex name="none"/> <voc_ex name="ranger"/> <voc_ex name="marksman"/> <voc_ex name="knight"/> <voc_ex name="vampire"/> <voc_ex name="paladin"/> <voc_ex name="druid"/> <voc_ex name="werewolf"/> <voc_ex name="priest"/> <voc_ex name="sorcerer"/> <voc_ex name="lich"/> <voc_ex name="spellmaster"/> </item> <item id="8012" dmax="540000000"><!-- small bro (shield)--> <buff title="+30 Speed" func_name="buff_speed" value="30"/> <buff title="500 Health Point" func_name="buff_hp" value="500"/> <buff title="Mana Shield" func_name="buff_manashield" value="1"/> <buff title="+500 Loot chance" func_name="buff_loot_chance" value="500"/> <buff title="Paralyze immunity" func_name="buff_deparalyze" value="1"/> <voc_ex name="none"/> <voc_ex name="ranger"/> <voc_ex name="marksman"/> <voc_ex name="knight"/> <voc_ex name="vampire"/> <voc_ex name="paladin"/> <voc_ex name="druid"/> <voc_ex name="werewolf"/> <voc_ex name="priest"/> <voc_ex name="sorcerer"/> <voc_ex name="lich"/> <voc_ex name="spellmaster"/> </item> <item id="8241" dmax="500000000"><!-- Demonhunter --> <buff title="Holy damage" func_name="buff_holy_damage" value="1"/> <buff title="+30 Speed" func_name="buff_speed" value="30"/> <buff title="+25 Physical protection" func_name="buff_resist_phys_p" value="25"/> <buff title="+50 Skill club" func_name="buff_skill_club" value="50"/> <buff title="+30 Shielding skill" func_name="buff_skill_shield" value="30"/> <voc_ex name="none"/> <voc_ex name="druid"/> <voc_ex name="werewolf"/> <voc_ex name="priest"/> <voc_ex name="sorcerer"/> <voc_ex name="lich"/> <voc_ex name="spellmaster"/> <voc_ex name="vampire"/> <voc_ex name="knight"/> <voc_ex name="ranger"/> <voc_ex name="rogue"/> <voc_ex name="marksman"/> </item> <item id="7085" dmax="500000000"><!-- StoneWall --> <buff title="1000 Health Point" func_name="buff_hp" value="1000"/> <buff title="+25 Physical protection" func_name="buff_resist_phys_p" value="25"/> <buff title="+30 Shielding skill" func_name="buff_skill_shield" value="30"/> <buff title="15 Death protection" func_name="buff_resist_death_p" value="15"/> <buff title="15 Holy protection" func_name="buff_resist_holy_p" value="15"/> <buff title="15 Ice protection" func_name="buff_resist_ice_p" value="15"/> <buff title="15 Fire protection" func_name="buff_resist_fire_p" value="15"/> <buff title="50 Earth protection" func_name="buff_resist_earth_p" value="50"/> <buff title="15 Energy protection" func_name="buff_resist_energy_p" value="15"/> <voc_ex name="none"/> <voc_ex name="druid"/> <voc_ex name="werewolf"/> <voc_ex name="priest"/> <voc_ex name="sorcerer"/> <voc_ex name="lich"/> <voc_ex name="spellmaster"/> <voc_ex name="vampire"/> <voc_ex name="knight"/> <voc_ex name="ranger"/> <voc_ex name="rogue"/> <voc_ex name="marksman"/> </item> <item id="7784" dmax="500000000"><!-- Demonkiller --> <buff title="Holy damage" func_name="buff_holy_damage" value="1"/> <buff title="+30 Speed" func_name="buff_speed" value="30"/> <buff title="+25 Physical protection" func_name="buff_resist_phys_p" value="25"/> <buff title="+25% life drain" func_name="buff_life_drain" value="25"/> <buff title="+50 Skill sword" func_name="buff_skill_sword" value="50"/> <voc_ex name="none"/> <voc_ex name="druid"/> <voc_ex name="werewolf"/> <voc_ex name="priest"/> <voc_ex name="sorcerer"/> <voc_ex name="lich"/> <voc_ex name="spellmaster"/> <voc_ex name="paladin"/> <voc_ex name="knight"/> <voc_ex name="ranger"/> <voc_ex name="rogue"/> <voc_ex name="marksman"/> </item> <item id="8017" dmax="500000000"><!-- Bloody --> <buff title="+30 Speed" func_name="buff_speed" value="30"/> <buff title="+10% life drain" func_name="buff_life_drain" value="10"/> <buff title="+20 Skill sword" func_name="buff_skill_sword" value="50"/> <buff title="300 Health Point" func_name="buff_hp" value="300"/> <voc_ex name="none"/> <voc_ex name="druid"/> <voc_ex name="werewolf"/> <voc_ex name="priest"/> <voc_ex name="sorcerer"/> <voc_ex name="lich"/> <voc_ex name="spellmaster"/> <voc_ex name="paladin"/> <voc_ex name="knight"/> <voc_ex name="ranger"/> <voc_ex name="rogue"/> <voc_ex name="marksman"/> </item> <item id="7734" isStuff="1" dmax="360000000"><!-- GEOMANSER STUFF --> <buff title="Earth damage" func_name="buff_earth_damage" value="1"/> <buff title="+30 Speed" func_name="buff_speed" value="30"/> <buff title="+25 Physical protection" func_name="buff_resist_phys_p" value="25"/> <buff title="+1000 Max mana" func_name="buff_mp" value="1000"/> <buff title="+25 Magic level" func_name="buff_magiclevel" value="25"/> <voc_ex name="none"/> <voc_ex name="paladin"/> <voc_ex name="knight"/> <voc_ex name="vampire"/> <voc_ex name="ranger"/> <voc_ex name="rogue"/> <voc_ex name="marksman"/> </item> <item id="8387" dmax="900000000"><!-- bag --> <buff title="+500 Hit Point" func_name="buff_hp" value="500"/> <buff title="150 Health Regen" func_name="buff_regen_hp" value="150"/> <buff title="100 Mana Regen" func_name="buff_regen_mp" value="100"/> <buff title="+500 Loot chance" func_name="buff_loot_chance" value="500"/> <buff title="30 Physical protection" func_name="buff_resist_phys_p" value="30"/> <buff title="30 Death protection" func_name="buff_resist_death_p" value="30"/> <buff title="30 Holy protection" func_name="buff_resist_holy_p" value="30"/> <buff title="30 Ice protection" func_name="buff_resist_ice_p" value="30"/> <buff title="30 Fire protection" func_name="buff_resist_fire_p" value="30"/> <buff title="30 Earth protection" func_name="buff_resist_earth_p" value="30"/> <buff title="30 Energy protection" func_name="buff_resist_energy_p" value="30"/> </item> <!-- PIEDMONT KING SET --> <item id="7589" dmax="500000000"><!-- BOOTS --> <buff title="30 Speed" func_name="buff_speed" value="30"/> <buff title="500 Loot chance" func_name="buff_loot_chance" value="500"/> <buff title="100 Health Regen" func_name="buff_regen_hp" value="100"/> <buff title="30 Physical protection" func_name="buff_resist_phys_p" value="30"/> <buff title="Paralyze immunity" func_name="buff_deparalyze" value="1"/> <voc_ex name="none"/> <voc_ex name="druid"/> <voc_ex name="werewolf"/> <voc_ex name="priest"/> <voc_ex name="sorcerer"/> <voc_ex name="lich"/> <voc_ex name="spellmaster"/> </item> <item id="7578" dmax="500000000"><!-- LEGS --> <buff title="150 Health Regen" func_name="buff_regen_hp" value="150"/> <buff title="500 Health Point" func_name="buff_hp" value="500"/> <buff title="20 Death protection" func_name="buff_resist_death_p" value="20"/> <buff title="30 Earth protection" func_name="buff_resist_earth_p" value="30"/> <voc_ex name="none"/> <voc_ex name="druid"/> <voc_ex name="werewolf"/> <voc_ex name="priest"/> <voc_ex name="sorcerer"/> <voc_ex name="lich"/> <voc_ex name="spellmaster"/> </item> <item id="7603" dmax="500000000"><!-- ARMOR --> <buff title="150 Health Regen" func_name="buff_regen_hp" value="150"/> <buff title="40 Death protection" func_name="buff_resist_death_p" value="40"/> <buff title="50 Earth protection" func_name="buff_resist_earth_p" value="50"/> <buff title="50 Lifedrain protection" func_name="buff_resist_lifedrain_p" value="50"/> <buff title="500 Health Point" func_name="buff_hp" value="500"/> <voc_ex name="none"/> <voc_ex name="druid"/> <voc_ex name="werewolf"/> <voc_ex name="priest"/> <voc_ex name="sorcerer"/> <voc_ex name="lich"/> <voc_ex name="spellmaster"/> </item> <item id="7598" dmax="500000000"><!-- HELM --> <buff title="+500 Loot chance" func_name="buff_loot_chance" value="500"/> <buff title="100 Health Regen" func_name="buff_regen_hp" value="100"/> <buff title="500 Health Point" func_name="buff_hp" value="500"/> <buff title="50 Lifedrain protection" func_name="buff_resist_lifedrain_p" value="50"/> <voc_ex name="none"/> <voc_ex name="druid"/> <voc_ex name="werewolf"/> <voc_ex name="priest"/> <voc_ex name="sorcerer"/> <voc_ex name="lich"/> <voc_ex name="spellmaster"/> </item> <!-- GEOMANSER SET --> <item id="7764" dmax="500000000"><!-- GEOMANSER_BOOTS --> <buff title="30 Speed" func_name="buff_speed" value="30"/> <buff title="500 Loot chance" func_name="buff_loot_chance" value="500"/> <buff title="100 Mana Regen" func_name="buff_regen_mp" value="100"/> <buff title="30 Physical protection" func_name="buff_resist_phys_p" value="30"/> <buff title="Paralyze immunity" func_name="buff_deparalyze" value="1"/> <voc_ex name="none"/> <voc_ex name="vampire"/> <voc_ex name="paladin"/> <voc_ex name="knight"/> <voc_ex name="ranger"/> <voc_ex name="rogue"/> <voc_ex name="marksman"/> </item> <item id="7754" dmax="500000000"><!-- GEOMANSER_LEGS --> <buff title="5 Health Regen" func_name="buff_regen_hp" value="5"/> <buff title="100 Mana Regen" func_name="buff_regen_mp" value="100"/> <buff title="500 Mana Point" func_name="buff_mp" value="500"/> <buff title="20 Death protection" func_name="buff_resist_death_p" value="20"/> <buff title="30 Earth protection" func_name="buff_resist_earth_p" value="30"/> <voc_ex name="none"/> <voc_ex name="vampire"/> <voc_ex name="paladin"/> <voc_ex name="knight"/> <voc_ex name="ranger"/> <voc_ex name="rogue"/> <voc_ex name="marksman"/> </item> <item id="7724" dmax="500000000"><!-- GEOMANSER_ARMOR --> <buff title="100 Mana Regen" func_name="buff_regen_mp" value="100"/> <buff title="40 Death protection" func_name="buff_resist_death_p" value="40"/> <buff title="50 Earth protection" func_name="buff_resist_earth_p" value="50"/> <buff title="50 Lifedrain protection" func_name="buff_resist_lifedrain_p" value="50"/> <buff title="500 Mana Point" func_name="buff_mp" value="500"/> <voc_ex name="none"/> <voc_ex name="vampire"/> <voc_ex name="paladin"/> <voc_ex name="knight"/> <voc_ex name="ranger"/> <voc_ex name="rogue"/> <voc_ex name="marksman"/> </item> <item id="7713" dmax="500000000"><!-- GEOMANSER_HELM --> <buff title="+500 Loot chance" func_name="buff_loot_chance" value="500"/> <buff title="100 Mana Regen" func_name="buff_regen_mp" value="100"/> <buff title="500 Mana Point" func_name="buff_mp" value="500"/> <buff title="50 Lifedrain protection" func_name="buff_resist_lifedrain_p" value="50"/> <voc_ex name="none"/> <voc_ex name="vampire"/> <voc_ex name="paladin"/> <voc_ex name="knight"/> <voc_ex name="ranger"/> <voc_ex name="rogue"/> <voc_ex name="marksman"/> </item> <!-- KOSCHEY SET --> <item id="7654" dmax="500000000"><!-- KOSCHEY_BOOTS --> <buff title="50 Speed" func_name="buff_speed" value="50"/> <buff title="30 Physical protection" func_name="buff_resist_phys_p" value="30"/> <buff title="50 Loot chance" func_name="buff_loot_chance" value="50"/> <buff title="10 Skill sword" func_name="buff_skill_sword" value="10"/> <buff title="+10% life drain" func_name="buff_life_drain" value="10"/> </item> <item id="7643" dmax="500000000"><!-- KOSCHEY_LEGS --> <buff title="500 Hit Point" func_name="buff_hp" value="500"/> <buff title="20 Health Regen" func_name="buff_regen_hp" value="20"/> <buff title="30 Death protection" func_name="buff_resist_death_p" value="30"/> <buff title="20 Physical protection" func_name="buff_resist_phys_p" value="20"/> <buff title="50 Loot chance" func_name="buff_loot_chance" value="50"/> <buff title="+10% life drain" func_name="buff_life_drain" value="10"/> </item> <item id="7623" dmax="500000000"><!-- KOSCHEY_ARMOR --> <buff title="500 Hit Point" func_name="buff_hp" value="500"/> <buff title="5 Mana Regen" func_name="buff_regen_mp" value="5"/> <buff title="5 Health Regen" func_name="buff_regen_hp" value="5"/> <buff title="30 Death protection" func_name="buff_resist_death_p" value="30"/> <buff title="20 Physical protection" func_name="buff_resist_phys_p" value="20"/> <buff title="+10% life drain" func_name="buff_life_drain" value="10"/> </item> <item id="7622" dmax="500000000"><!-- KOSCHEY_HELM --> <buff title="+300 Hit Point" func_name="buff_hp" value="300"/> <buff title="+10% life drain" func_name="buff_life_drain" value="10"/> <buff title="20 Health Regen" func_name="buff_regen_hp" value="20"/> <buff title="+50 Loot chance" func_name="buff_loot_chance" value="50"/> <buff title="10 Death protection" func_name="buff_resist_death_p" value="10"/> </item> <item id="5295" isStuff="1" minLevel="75" charges="40000"> <buff title="Death damage" func_name="buff_fire_damage" value="1"/> <voc_ex name="ranger"/> <voc_ex name="rogue"/> <voc_ex name="marksman"/> <voc_ex name="druid"/> <voc_ex name="priest"/> <voc_ex name="werewolf"/> <voc_ex name="knight"/> <voc_ex name="vampire"/> <voc_ex name="paladin"/> <voc_ex name="sorcerer"/> <voc_ex name="spellmaster"/> </item> <item id="5097" isStuff="1" minLevel="10" charges="10000" priceSC="5"/> <item id="2453" isStuff="1" minLevel="10" charges="50000" priceSC="10"> <buff title="Death damage" func_name="buff_death_damage" value="1"/> </item> <item id="5981" isStuff="1" minLevel="10" dmax="360000000" priceSC="120"> <buff title="Death damage" func_name="buff_death_damage" value="1"/> </item> <item id="5677" isStuff="1" minLevel="10" dmax="900000000"> <buff title="Ice damage" func_name="buff_ice_damage" value="1"/> <voc_ex name="ranger"/> <voc_ex name="knight"/> <voc_ex name="werewolf"/> <voc_ex name="rogue"/> <voc_ex name="marksman"/> <voc_ex name="vampire"/> <voc_ex name="paladin"/> </item> <item id="5264" dmax="324000000" priceSC="20"> <voc_ex name="knight"/> <voc_ex name="vampire"/> <voc_ex name="paladin"/> <voc_ex name="druid"/> <voc_ex name="werewolf"/> <voc_ex name="priest"/> <voc_ex name="sorcerer"/> <voc_ex name="lich"/> <voc_ex name="spellmaster"/> </item> <item id="2111" distWeaponBreakingChance = "100"/> <item id="2389" distWeaponBreakingChance = "5"/> <item id="2399" distWeaponBreakingChance = "10"/> <item id="1294" distWeaponBreakingChance = "3"/> <item id="2410" distWeaponBreakingChance = "7"/> <item id="2547" minLevel="35"/> <item id="5702" priceSC="1"/> <!-- premium --> ----------- SWORD -------------------- <item id="5268" dmax="5" price="6000000"> <buff title="+9 Regen HP" func_name="buff_regen_hp" value="9"/> <buff title="+18 Skill Sword" func_name="buff_skill_sword" value="18"/> <buff title="+550 Hit Point" func_name="buff_hp" value="550"/> <voc_ex name="druid"/> <voc_ex name="sorcerer"/> <voc_ex name="ranger"/> <voc_ex name="werewolf"/> <voc_ex name="rogue"/> <voc_ex name="marksman"/> <voc_ex name="priest"/> <voc_ex name="lich"/> <voc_ex name="spellmaster"/> </item> ----------- AXE ---------------------- <item id="2415" dmax="5" price="6000000"> <buff title="+9 Regen HP" func_name="buff_regen_hp" value="9"/> <buff title="+18 Skill axe" func_name="buff_skill_axe" value="18"/> <buff title="+550 Hit Point" func_name="buff_hp" value="550"/> <voc_ex name="druid"/> <voc_ex name="sorcerer"/> <voc_ex name="ranger"/> <voc_ex name="werewolf"/> <voc_ex name="rogue"/> <voc_ex name="marksman"/> <voc_ex name="priest"/> <voc_ex name="lich"/> <voc_ex name="spellmaster"/> </item> ----------- CLUB -------------------- <item id="5645" dmax="5" price="6000000"> <buff title="+9 Regen HP" func_name="buff_regen_hp" value="9"/> <buff title="+18 Skill club" func_name="buff_skill_club" value="18"/> <buff title="+550 Hit Point" func_name="buff_hp" value="550"/> <voc_ex name="druid"/> <voc_ex name="sorcerer"/> <voc_ex name="ranger"/> <voc_ex name="werewolf"/> <voc_ex name="rogue"/> <voc_ex name="marksman"/> <voc_ex name="priest"/> <voc_ex name="lich"/> <voc_ex name="spellmaster"/> </item> --------------------------------------- </items>
I am using OTB 1.3.281-7.60 (tried several item editors) but I think this is not the casecan you help me
if I open the otb after compilation, the item will sync everything. but if you reinstall the item iditor and open the otb file, only what is circled in red in the image above is saved.
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actions.lua
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