woeterman94
Inventor
Does anyone know the original damage formula of an explosive / burst arrow?
Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_BURSTARROW)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.5, -???, -1.2, ???)
local area = createCombatArea( {{1, 1, 1},
{1, 3, 1},
{1, 1, 1} } )
setCombatArea(combat, area)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Lua:
setCombatFormula(combat, type, mina, minb, maxa, maxb) -- Set the combat's formula