bpm91
Well-Known Member
hello, I'm trying to adapt the script so that the player can use the manafluid only on himself, he can't use it on other players, if he uses it on the ground, the fluid will fall on the ground, but if he uses the flask on another player it will fall on the floor too, can anyone help me?
Lua:
local drunk = Condition(CONDITION_DRUNK)
drunk:setParameter(CONDITION_PARAM_TICKS, 60000)
local poison = Condition(CONDITION_POISON)
poison:setParameter(CONDITION_PARAM_DELAYED, true)
poison:setParameter(CONDITION_PARAM_MINVALUE, -50)
poison:setParameter(CONDITION_PARAM_MAXVALUE, -120)
poison:setParameter(CONDITION_PARAM_STARTVALUE, -5)
poison:setParameter(CONDITION_PARAM_TICKINTERVAL, 4000)
poison:setParameter(CONDITION_PARAM_FORCEUPDATE, true)
local fluidMessage = {
[FLUID_BEER] = "Aah...",
[FLUID_SLIME] = "Urgh!",
[FLUID_LEMONADE] = "Mmmh.",
[FLUID_MANA] = "Aaaah...",
[FLUID_LIFE] = "Aaaah...",
[FLUID_OIL] = "Urgh!",
[FLUID_URINE] = "Urgh!",
[FLUID_WINE] = "Aah...",
[FLUID_MUD] = "Urgh!",
[FLUID_RUM] = "Aah...",
[FLUID_MEAD] = "Aaaah..."
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local targetItemType = ItemType(target.itemid)
if targetItemType and targetItemType:isFluidContainer() then
if target.type == FLUID_NONE and item.type ~= FLUID_NONE then
target:transform(target:getId(), item.type)
item:transform(item:getId(), FLUID_NONE)
return true
elseif target.type ~= FLUID_NONE and item.type == FLUID_NONE then
item:transform(item:getId(), target.type)
target:transform(target:getId(), FLUID_NONE)
return true
end
end
if target.itemid == 1 then
if item.type == FLUID_NONE then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.")
elseif target.uid == player.uid then
if table.contains({FLUID_BEER, FLUID_WINE, FLUID_MEAD}, item.type) then
player:addCondition(drunk)
elseif item.type == FLUID_SLIME then
player:addCondition(poison)
elseif item.type == FLUID_MANA then
player:addMana(math.random(50, 150))
fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
elseif item.type == FLUID_LIFE then
player:addHealth(60)
fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
end
player:say(fluidMessage[item.type] or "Gulp.", TALKTYPE_MONSTER_SAY)
item:remove(1)
else
Game.createItem(2016, item.type, toPosition):decay()
item:transform(item:getId(), FLUID_NONE)
end
else
local fluidSource = targetItemType and targetItemType:getFluidSource() or FLUID_NONE
if fluidSource ~= FLUID_NONE then
item:transform(item:getId(), fluidSource)
elseif table.contains(distillery, target.itemid) then
local tmp = distillery[target.itemid]
if tmp then
item:transform(item:getId(), FLUID_NONE)
else
player:sendCancelMessage("You have to process the bunch into the distillery to get rum.")
end
elseif item.type == FLUID_NONE then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.")
else
if toPosition.x == CONTAINER_POSITION then
toPosition = player:getPosition()
end
Game.createItem(2016, item.type, toPosition):decay()
item:transform(item:getId(), FLUID_NONE)
end
end
return true
end